{
 "generatedAt": "2026-09-15T12:21:22.094Z",
 "tables": [
  "DT_MapObjectMasterDataTable",
  "DT_BuildObjectDataTable"
 ],
 "source": "paldb.cc construction category pages (Palworld 1.0.5)",
 "note": "Per-building row VALUES for the two build tables, which share one row name per building (e.g. HatchingPalEgg in both DT_MapObjectMasterDataTable and DT_BuildObjectDataTable; the unlocking DT_TechnologyRecipeUnlock row prefixes it, e.g. Special_HatchingPalEgg — not rendered by paldb, so not here). Fields are routed to a table by which schema declares them; labels neither schema declares are display-side derivations kept under \"display\". Materials are captured by display name and mapped to item Codes via the item index where the name is unique; the raw Material1..4_Id/_Count columns are not rendered by paldb. Field names/types: schemas/ and index.html.",
 "_provenance": {
  "source": "paldb.cc /en/{Production,Pal,Storage,Food,Infrastructure,Lighting,Foundations,Defenses,Furniture,Other} + per-building detail pages",
  "gameVersion": "1.0.5",
  "gameVersionDate": "2026-09-15",
  "valuesCurrent": true,
  "rowCount": 483,
  "carriedForwardRows": 21
 },
 "count": 483,
 "buildings": {
  "AncientBlastFurnace": {
   "name": "Ancient Furnace",
   "categories": [
    "Production"
   ],
   "group": "Refinement",
   "description": "A special furnace based on ancient technology that can smelt all types of ingots. Materials are melted with fire, then quickly cooled and solidified using ice. It requires Pals with high-level Kindling and Cooling suitability.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 100000,
     "Hp_PVP": 100000,
     "Defense_PVP": 40,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 4,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 36,
     "TypeB": "EPalBuildObjectTypeB::Prod_Furnace",
     "TypeUIDisplay": "Refine",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 3000,
     "BuildExpRate": 21.76
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x10000",
    "Energy Type": "Electric",
    "TypesA": "Material",
    "TypesB": "MaterialIngot",
    "Rank Max": "7",
    "Speed Rate": "11"
   },
   "materials": [
    {
     "item": "Coralum Ingot",
     "code": "ManganeseIngot",
     "count": 100
    },
    {
     "item": "Thermal Core",
     "code": "Thermal_Core",
     "count": 20
    },
    {
     "item": "Computer",
     "code": "Computer",
     "count": 30
    },
    {
     "item": "Ancient Civilization Core",
     "code": "AncientParts2",
     "count": 10
    }
   ]
  },
  "AncientCookingStove": {
   "name": "Ancient Kitchen",
   "categories": [
    "Food"
   ],
   "group": "Cooking",
   "description": "A special kitchen based on ancient technology that can create everything from existing dishes to entirely new recipes. It retains heat through fire and completes cooking with manual preparation, allowing it to prepare any kind of cuisine. It requires Pals with high-level Kindling and Handiwork suitability.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 100000,
     "Hp_PVP": 100000,
     "Defense_PVP": 40,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 2,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 4,
     "TypeB": "EPalBuildObjectTypeB::Prod_Craft",
     "TypeUIDisplay": "Cooking",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 21.76
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x10000",
    "TypesA": "Food",
    "TypesB": "FoodDishMeat FoodDishVegetable FoodDishFish",
    "Rank Max": "5",
    "Speed Rate": "6"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 80
    },
    {
     "item": "Thermal Core",
     "code": "Thermal_Core",
     "count": 30
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 50
    },
    {
     "item": "Ancient Civilization Core",
     "code": "AncientParts2",
     "count": 10
    }
   ]
  },
  "AncientElectricGenerator": {
   "name": "Ancient Power Generator",
   "categories": [
    "Infrastructure"
   ],
   "group": "Electricity",
   "description": "A highly efficient power generator restored from lost ancient technology. It produces massive amounts of electricity, but is prone to overheating while in operation. It requires Pals with high-level Generating Electricity and any level of Watering suitability.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 100000,
     "Hp_PVP": 100000,
     "Defense_PVP": 40,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 1,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 10,
     "TypeB": "EPalBuildObjectTypeB::Infra_GeneratePower",
     "TypeUIDisplay": "Electricity",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 21.76
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x10000",
    "Generating Electricity": "6",
    "Worker Max": "2"
   },
   "materials": [
    {
     "item": "Paloxite Ingot",
     "code": "WorldTreeIngot",
     "count": 100
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 200
    },
    {
     "item": "Ancient Civilization Core",
     "code": "AncientParts2",
     "count": 10
    }
   ]
  },
  "AncientFarmBlock": {
   "name": "Ancient Farm",
   "categories": [
    "Food"
   ],
   "group": "Farming",
   "description": "A special cultivation device based on ancient technology that harnesses the power of the World Tree to grow all kinds of plants on Palpagos Island. Smaller than a berry plantation and suitable for indoor placement, it still follows the same cultivation process as standard plots. It requires Pals with high-level Planting, Watering, and Harvesting suitability.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 100000,
     "Hp_PVP": 100000,
     "Defense_PVP": 40,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 2,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 15,
     "TypeB": "EPalBuildObjectTypeB::Food_Agriculture",
     "TypeUIDisplay": "Farm",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 21.76
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x10000",
    "Planting": "x210",
    "Watering": "x210",
    "Growth": "390 sec",
    "Gathering": "x210"
   },
   "materials": [
    {
     "item": "Paloxite Ingot",
     "code": "WorldTreeIngot",
     "count": 50
    },
    {
     "item": "World Tree Holy Water",
     "code": "WorldTreeHolyWater",
     "count": 50
    },
    {
     "item": "Mythical Wood",
     "code": "Wood_WorldTree",
     "count": 100
    },
    {
     "item": "Ancient Civilization Core",
     "code": "AncientParts2",
     "count": 10
    }
   ]
  },
  "AncientMultiProduct": {
   "name": "Ancient Material Synthesizer",
   "categories": [
    "Production"
   ],
   "group": "Lumbering/Mining",
   "description": "A special generator based on ancient technology that uses the power of the World Tree to produce all kinds of wood and ore. Due to its complex structure, only one Pal can be assigned to it.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 100000,
     "Hp_PVP": 100000,
     "Defense_PVP": 40,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 2,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 31,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "Deforest_Mining",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 800,
     "BuildExpRate": 21.76
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x10000",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Paloxite Ingot",
     "code": "WorldTreeIngot",
     "count": 50
    },
    {
     "item": "Ancient Civilization Core",
     "code": "AncientParts2",
     "count": 10
    }
   ]
  },
  "AncientRelicRecycler": {
   "name": "Ancient Relic Recycler",
   "categories": [
    "Production"
   ],
   "group": "Crafting/Repair",
   "description": "An ancient civilization device that converts materials using repurposed technology from a lost civilization. It deciphers the technology left within Ancient Relics and refines them into new forms. A highly specialized facility designed for the efficient use of relics without waste.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 100000,
     "Hp_PVP": 100000,
     "Defense_PVP": 40,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 2,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 10,
     "TypeB": "EPalBuildObjectTypeB::Prod_Craft",
     "TypeUIDisplay": "Product_Repair",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 800,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 21.76,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x10000",
    "Energy Type": "Electric",
    "Handiwork": "1"
   },
   "materials": [
    {
     "item": "Paloxite Ingot",
     "code": "WorldTreeIngot",
     "count": 50
    },
    {
     "item": "Mythical Wood",
     "code": "Wood_WorldTree",
     "count": 50
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 30
    },
    {
     "item": "Ancient Civilization Core",
     "code": "AncientParts2",
     "count": 20
    }
   ]
  },
  "Ancient_AirConditioner": {
   "name": "Ancient Air Conditioner",
   "categories": [
    "Infrastructure"
   ],
   "group": "In Develop",
   "description": "",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 8000,
     "Hp_PVP": 8000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true,
     "bInDevelop": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 16,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Electricity",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 500,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 9.09
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x1000",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Paloxite Ingot",
     "code": "WorldTreeIngot",
     "count": 30
    },
    {
     "item": "AI Core",
     "code": "AIcore",
     "count": 10
    },
    {
     "item": "Thermal Core",
     "code": "Thermal_Core",
     "count": 5
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 5
    }
   ]
  },
  "Ancient_Clinic": {
   "name": "Ancient Clinic",
   "categories": [
    "Infrastructure"
   ],
   "group": "Health Care",
   "description": "A top-tier medical facility that reproduces advanced ancient medical technology. It offers significantly greater protective capability than a standard clinic. By assigning a Pal with Medicine Production suitability, even bases with harsh working conditions can maintain the highest level of hygiene.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 100000,
     "Hp_PVP": 100000,
     "Defense_PVP": 40,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 3,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 22,
     "TypeB": "EPalBuildObjectTypeB::Infra_Medical",
     "TypeUIDisplay": "Health",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 21.76
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x10000",
    "Medicine Production": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 50
    },
    {
     "item": "Computer",
     "code": "Computer",
     "count": 15
    },
    {
     "item": "World Tree Holy Water",
     "code": "WorldTreeHolyWater",
     "count": 45
    },
    {
     "item": "Ancient Civilization Core",
     "code": "AncientParts2",
     "count": 10
    }
   ]
  },
  "Ancient_DiagonalWall": {
   "name": "Ancient Diagonal Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "An angled wall built on triangular foundations to keep out intruders. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 125,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_DoorWall": {
   "name": "Ancient Wall and Door",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "Door built on a foundation. Becomes an entrance. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 124,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_Fence": {
   "name": "Ancient Fence",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "Fencing built on foundations and roofs for keeping out intruders. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.16,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 138,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_MedicalPalBed": {
   "name": "Ancient Pal Bed",
   "categories": [
    "Infrastructure"
   ],
   "group": "Bedding",
   "description": "An ultimate Pal Bed made from ancient recovery pod with soft matress. It offers one of the highest SAN recovery rates of all Pal beds, quickly relieving fatigue. It is the same size as a Large Pal Bed, allowing large Pals to rest comfortably.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 8000,
     "Hp_PVP": 8000,
     "Defense_PVP": 60,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 6,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Bed",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 9.09,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x1000"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 10
    },
    {
     "item": "World Tree Holy Water",
     "code": "WorldTreeHolyWater",
     "count": 2
    },
    {
     "item": "Mythical Wood",
     "code": "Wood_WorldTree",
     "count": 3
    }
   ]
  },
  "Ancient_Pillars": {
   "name": "Ancient Pillar",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "Column for structural support. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 136,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_PyramidRoof": {
   "name": "Ancient Pyramid Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "A pyramidal roof built on top of walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 134,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_SlantedRoof": {
   "name": "Ancient Slanted Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "Slanted roof built on top of walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 130,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_SlopedRoofCorner": {
   "name": "Ancient Slanted Triangular Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 131,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_SlopedRoofCornerReverse": {
   "name": "Ancient Slanted Triangular Roof Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 132,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_Spa": {
   "name": "Ancient Hot Spring",
   "categories": [
    "Infrastructure"
   ],
   "group": "Health Care",
   "description": "A hot spring built with ancient technology, filled with special water infused with Paldium. It offers the highest SAN recovery of all hot springs and also restores Health. It is the same size as a standard hot spring, and can fully heal injured Pals.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 100000,
     "Hp_PVP": 100000,
     "Defense_PVP": 40,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 1,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 20,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Health",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 9.09
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x1000"
   },
   "materials": [
    {
     "item": "Paloxite Ingot",
     "code": "WorldTreeIngot",
     "count": 100
    },
    {
     "item": "World Tree Holy Water",
     "code": "WorldTreeHolyWater",
     "count": 10
    },
    {
     "item": "Thermal Core",
     "code": "Thermal_Core",
     "count": 20
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 20
    }
   ]
  },
  "Ancient_TriangleFoundation": {
   "name": "Ancient Triangular Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "A triangular foundation for building walls or facilities. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 121,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_TriangleRoof": {
   "name": "Ancient Triangular Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "A triangular roof built on top of walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 129,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_TriangleStairsCorner": {
   "name": "Ancient Corner Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "A corner roof built on top of walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 133,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_TriangleWall": {
   "name": "Ancient Triangular Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "Triangular wall built on a foundation to keep out intruders. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 126,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_TriangleWallReverse": {
   "name": "Ancient Triangular Wall Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "An inverted triangular wall built on a foundation to keep out intruders. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 127,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_WallGate": {
   "name": "Ancient Pal Passage Entrance",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "An entrance to a Pal passage built on a foundation. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 137,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_WindowWall": {
   "name": "Ancient Wall and Window",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "Wall with windows, built on a foundation to keep out intruders. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 123,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_foundation": {
   "name": "Ancient Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "A foundation for building walls or facilities. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 120,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_roof": {
   "name": "Ancient Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "A roof built on top of walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 128,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_stair": {
   "name": "Ancient Stairs",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "Stairs placed below a foundation or roof to climb up. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 135,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Ancient_wall": {
   "name": "Ancient Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Ancient Civilization",
   "description": "Walls built on foundations to keep out intruders. Recreates the architectural style of ancient civilizations.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 150,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 122,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Ancient",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 2
    }
   ]
  },
  "Andon": {
   "name": "Japanese Paper Lantern",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "Decorative Paper Lantern. Perfect for Japanese-style buildings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 11,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 10
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 3
    }
   ]
  },
  "ArcadeVideoGame": {
   "name": "Arcade Game Cabinet",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative arcade machine. Broken, it can't be played.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 15,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.16,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 105,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 30
    }
   ]
  },
  "Barrel01_Iron": {
   "name": "Red Metal Barrel",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative red metal barrel.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 100,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Aquatic Pal Fluids",
     "code": "PalFluid",
     "count": 1
    }
   ]
  },
  "Barrel02_Iron": {
   "name": "Blue Metal Barrel",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative blue metal barrel.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 101,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Aquatic Pal Fluids",
     "code": "PalFluid",
     "count": 1
    }
   ]
  },
  "Barrel03_Iron": {
   "name": "Green Metal Barrel",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative green metal barrel.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 102,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Aquatic Pal Fluids",
     "code": "PalFluid",
     "count": 1
    }
   ]
  },
  "Barrel_Wood": {
   "name": "Wooden Barrel",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Wooden barrel for storing items.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 9,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x20",
    "Slots": "8"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 5
    }
   ]
  },
  "BaseCampBattleDirector": {
   "name": "Alarm Bell",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Structures",
   "description": "Bell that sets the alert status for Pals on base. Change Pal behavior to either attack invading enemies, or focus entirely on work whenever you like.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 11,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Interception",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Defenses",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 5
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    }
   ]
  },
  "BaseCampItemDispenser": {
   "name": "Item Retrieval Machine",
   "categories": [
    "Storage"
   ],
   "group": "Chests",
   "description": "A device that lets you freely access items from all chests in the base.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 6,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.16,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 6,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Chest",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 5.67,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x300"
   },
   "materials": [
    {
     "item": "Pal Metal Ingot",
     "code": "StealIngot",
     "count": 100
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 30
    },
    {
     "item": "Bio Battery",
     "code": "Bio_Battery",
     "count": 4
    }
   ]
  },
  "BaseCampWorkHard": {
   "name": "Monitoring Stand",
   "categories": [
    "Pal"
   ],
   "group": "Pal Management",
   "description": "Command your Pals to work on various things inside a base. You can allow or prohibit individual kinds of work.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.12,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 4,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "PalManagement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    }
   ]
  },
  "BaseCampWorkHard02": {
   "name": "High Quality Monitoring Stand",
   "categories": [
    "Pal"
   ],
   "group": "Pal Management",
   "description": "A refined monitoring station with improved materials and structure. In addition to being able to issue work orders, the system also lowers the SAN cost for Pals working at the base. Working conditions are slightly improved, making Pals less likely to become dissatisfied.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 8000,
     "Hp_PVP": 8000,
     "Defense_PVP": 35,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.24,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 5,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "PalManagement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 5.67
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x300"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 100
    },
    {
     "item": "Cement",
     "code": "Cement",
     "count": 30
    }
   ]
  },
  "BaseCampWorkHard03": {
   "name": "Ancient Monitoring Stand",
   "categories": [
    "Pal"
   ],
   "group": "Pal Management",
   "description": "A monitoring station based on ancient technology, embedded with Red Paldium. It issues commands across the entire base through a holographic interface, reducing SAN depletion in Pals. A special wavelength surrounds the base, keeping Pals calm even in harsh working environments.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 100000,
     "Hp_PVP": 100000,
     "Defense_PVP": 40,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 3,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 6,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "PalManagement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 21.76
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x10000"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 100
    },
    {
     "item": "Ancient Civilization Core",
     "code": "AncientParts2",
     "count": 5
    }
   ]
  },
  "BaseCampWorkerExtraStation": {
   "name": "Palbox Control Device",
   "categories": [
    "Pal"
   ],
   "group": "Pal Management",
   "description": "A remote-access terminal for the Palbox. Set it up wherever you'd like and build a base of your own design.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 50,
     "Hp": 20000,
     "Hp_PVP": 20000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 3,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "PalManagement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x100"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 30
    }
   ]
  },
  "BathTub_Stone": {
   "name": "Antique Bathtub",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative antique bathtub.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 82,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.49
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x40"
   },
   "materials": [
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    }
   ]
  },
  "Believer_Banner": {
   "name": "Free Pal Alliance Vertical Banner",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Free Pal Alliance Vertical Banner.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 138,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 20
    }
   ]
  },
  "Believer_Flag": {
   "name": "Free Pal Alliance Standard",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Free Pal Alliance Standard.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 137,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 20
    }
   ]
  },
  "Bench_Wood": {
   "name": "Wooden Bench",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative wooden bench.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 14,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    }
   ]
  },
  "BlastFurnace": {
   "name": "Primitive Furnace",
   "categories": [
    "Production"
   ],
   "group": "Refinement",
   "description": "Allows refinement of Ingot. The quality leaves much to desire, and processing is slow. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 32,
     "TypeB": "EPalBuildObjectTypeB::Prod_Furnace",
     "TypeUIDisplay": "Refine",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x50",
    "Kindling": "1",
    "TypesA": "Material",
    "TypesB": "MaterialIngot",
    "Rank Max": "1"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 40
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 3
    }
   ]
  },
  "BlastFurnace2": {
   "name": "Improved Furnace",
   "categories": [
    "Production"
   ],
   "group": "Refinement",
   "description": "Allows refinement of Refined Ingot. The quality has improved, but the processing speed is still unsatisfactory. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 18,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 33,
     "TypeB": "EPalBuildObjectTypeB::Prod_Furnace",
     "TypeUIDisplay": "Refine",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 5.67
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x300",
    "Kindling": "1",
    "TypesA": "Material",
    "TypesB": "MaterialIngot",
    "Rank Max": "2",
    "Speed Rate": "1.5"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 100
    },
    {
     "item": "Cement",
     "code": "Cement",
     "count": 30
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 15
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 5
    }
   ]
  },
  "BlastFurnace3": {
   "name": "Electric Furnace",
   "categories": [
    "Production"
   ],
   "group": "Refinement",
   "description": "Allows refinement of Pal Metal Ingot. It requires electricity to use, but is quicker to process. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 8000,
     "Hp_PVP": 8000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 34,
     "TypeB": "EPalBuildObjectTypeB::Prod_Furnace",
     "TypeUIDisplay": "Refine",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 500,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 9.09
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x1000",
    "Energy Type": "Electric",
    "Kindling": "1",
    "TypesA": "Material",
    "TypesB": "MaterialIngot",
    "Rank Max": "3",
    "Speed Rate": "3"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 50
    },
    {
     "item": "Bio Battery",
     "code": "Bio_Battery",
     "count": 4
    },
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 20
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 10
    }
   ]
  },
  "BlastFurnace4": {
   "name": "Gigantic Furnace",
   "categories": [
    "Production"
   ],
   "group": "Refinement",
   "description": "Allows refinement of Hexolite. By growing in size, multiple Pals can collaborate to perform smelting. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.1,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 35,
     "TypeB": "EPalBuildObjectTypeB::Prod_Furnace",
     "TypeUIDisplay": "Refine",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 1500,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 17.98
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x6000",
    "Energy Type": "Electric",
    "Kindling": "1",
    "TypesA": "Material",
    "TypesB": "MaterialIngot",
    "Rank Max": "4",
    "Speed Rate": "4.5"
   },
   "materials": [
    {
     "item": "Plasteel",
     "code": "Plastic",
     "count": 150
    },
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 100
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 200
    },
    {
     "item": "Computer",
     "code": "Computer",
     "count": 12
    }
   ]
  },
  "Bonsai": {
   "name": "Bonsai",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "Decorative Bonsai. Perfect for Japanese-style buildings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 53,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 10
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 1
    }
   ]
  },
  "Box01_Iron": {
   "name": "Small Container",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Small container for storing items.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 27,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x20",
    "Slots": "10"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "Box01_Stone": {
   "name": "Antique Braided Basket",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative antique braided basket.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 83,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.64
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x15"
   },
   "materials": [
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    }
   ]
  },
  "Box02_Iron": {
   "name": "Cloth Covered Container",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Cloth covered container for storing items.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 28,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x20",
    "Slots": "10"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 15
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 2
    }
   ]
  },
  "Box_Wood": {
   "name": "Wooden Box",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Wooden box for storing items.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 8,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x20",
    "Slots": "10"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 5
    }
   ]
  },
  "BreedFarm": {
   "name": "Breeding Farm",
   "categories": [
    "Pal"
   ],
   "group": "Pal Training",
   "description": "Assign one male and one female Pal to produce eggs. Placing Cake in the facility is required for production.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 12,
     "TypeB": "EPalBuildObjectTypeB::Pal_Breed",
     "TypeUIDisplay": "PalTraining",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 4.3
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x150",
    "All": "1",
    "Worker Max": "2"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 50
    }
   ]
  },
  "BuildableGoddessStatue": {
   "name": "Statue of Power",
   "categories": [
    "Pal"
   ],
   "group": "Pal Training",
   "description": "Stone statue spoken of in legends on Palpagos Island. Offer up Lifmunk Effigy to receive strange powers.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 9,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "PalTraining",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x50"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 10
    }
   ]
  },
  "Byobu": {
   "name": "Folding Screen",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative folding screen. Perfect for Japanese-style buildings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 123,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    }
   ]
  },
  "CableCoil01_Iron": {
   "name": "Cable Reel",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative cable reel.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 96,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.95
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x60"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    }
   ]
  },
  "CampFire": {
   "name": "Campfire",
   "categories": [
    "Food"
   ],
   "group": "Cooking",
   "description": "Needed for cooking food. It can only be used to grill simple ingredients. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "TypeB": "EPalBuildObjectTypeB::Prod_Craft",
     "TypeUIDisplay": "Cooking",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x10",
    "Kindling": "1",
    "Worker Max": "1",
    "TypesA": "Food Material",
    "TypesB": "FoodDishFish FoodDishMeat FoodDishVegetable",
    "Rank Max": "1"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    }
   ]
  },
  "CandleStand": {
   "name": "Majestic Candlestick",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "An imposing candlestick lit by the Brothers of the Eternal Pyre and revered as sacred. It can be placed on the ground. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 13,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "BlueprintItemID": "Blueprint_CandleStand",
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x10",
    "Kindling": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 2
    }
   ]
  },
  "Cauldron": {
   "name": "Witch Cauldron",
   "categories": [
    "Other"
   ],
   "group": "Efficiency Enhancement",
   "description": "Place in base to improve medicine manufacturing speed. Placing more than one has no additional effect.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 5,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "EfficiencEnhancement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 7.45
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x600"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 5
    },
    {
     "item": "High Quality Pal Oil",
     "code": "PalOil",
     "count": 3
    }
   ]
  },
  "CeilingLamp": {
   "name": "Ceiling Lamp",
   "categories": [
    "Lighting"
   ],
   "group": "Ceilings",
   "description": "A light source that provides illumination to a base even at night. It can be placed on a ceiling. Requires electricity, but lights up a larger area.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 18,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ceiling",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 10,
     "bInstallAtReticle": true,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 3.15
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x70",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 3
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 3
    }
   ]
  },
  "Chair01_Iron": {
   "name": "Leather Chair",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative leather chair.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 26,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 2
    },
    {
     "item": "Leather",
     "code": "Leather",
     "count": 1
    }
   ]
  },
  "Chair01_Pal": {
   "name": "Frog Chair",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Cute decorative chair.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 29,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 2
    },
    {
     "item": "Leather",
     "code": "Leather",
     "count": 2
    }
   ]
  },
  "Chair01_Stone": {
   "name": "Antique Wooden Chair",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative antique wooden chair.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 18,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    }
   ]
  },
  "Chair01_Wood": {
   "name": "Wooden Chair",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative wooden chair.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 17,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    }
   ]
  },
  "Chair02_Iron": {
   "name": "Iron Chair",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative iron chair.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 25,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 3
    }
   ]
  },
  "Chair02_Stone": {
   "name": "Antique Green Wooden Chair",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative antique green wooden chair.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 19,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Venom Gland",
     "code": "Venom",
     "count": 1
    }
   ]
  },
  "CharacterRankUp": {
   "name": "Pal Essence Condenser",
   "categories": [
    "Pal"
   ],
   "group": "Pal Training",
   "description": "A chamber for increasing a Pal's rank. Pals can surpass their physical limitations if given a concentrated extract taken from a Pal of the same type.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 8000,
     "Hp_PVP": 8000,
     "Defense_PVP": 15,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 10,
     "TypeB": "EPalBuildObjectTypeB::Pal_Modify",
     "TypeUIDisplay": "PalTraining",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 5.67
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x300"
   },
   "materials": [
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 20
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 5
    }
   ]
  },
  "Clinic": {
   "name": "Clinic",
   "categories": [
    "Infrastructure"
   ],
   "group": "Health Care",
   "description": "A basic medical facility for managing the health of Pals working at the base. Assigning a Pal with Medicine Production suitability helps reduce SAN depletion and prevent illness and injury. While sanitation has its limits, it plays a crucial role in early base development.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.12,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 21,
     "TypeB": "EPalBuildObjectTypeB::Infra_Medical",
     "TypeUIDisplay": "Health",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x20",
    "Medicine Production": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 20
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 15
    }
   ]
  },
  "Clock01_Stone": {
   "name": "Antique Grandfather Clock",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative antique grandfather clock. Broken, it doesn't tell time.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 95,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.49
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x40"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    }
   ]
  },
  "Clock01_Wall_Iron": {
   "name": "Wall Clock",
   "categories": [
    "Furniture"
   ],
   "group": "Wall & Ceiling Decor",
   "description": "Decorative wall clock. Broken, it doesn't tell time.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 41,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "WallDecoration",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 3
    }
   ]
  },
  "CoalPit": {
   "name": "Coal Mine",
   "categories": [
    "Production"
   ],
   "group": "Lumbering/Mining",
   "description": "Facility for producing Coal. Digging Coal is grueling physical work. Leave it to a Pal that is good at mining.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.2,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 24,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "Deforest_Mining",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 5.67
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x300",
    "Mining": "1"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 70
    },
    {
     "item": "Coal",
     "code": "Coal",
     "count": 100
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 30
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 10
    }
   ]
  },
  "ConservationGroupBannerA": {
   "name": "Free Pal Alliance Flag",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Free Pal Alliance flag.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 139,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "BlueprintItemID": "Blueprint_ConservationGroupBannerA",
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 5
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 10
    }
   ]
  },
  "ConservationGroupBannerB": {
   "name": "Free Pal Alliance Horizontal Banner",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Free Pal Alliance horizontal banner.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 140,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "BlueprintItemID": "Blueprint_ConservationGroupBannerB",
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 10
    }
   ]
  },
  "Container01_Iron": {
   "name": "Large Container",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Large container for storing items. Imitates the designs left behind by an ancient and prosperous civilization.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 2,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.4,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 26,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 6.94,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x500",
    "Slots": "40"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 100
    }
   ]
  },
  "CookingStove": {
   "name": "Cooking Pot",
   "categories": [
    "Food"
   ],
   "group": "Cooking",
   "description": "Needed for cooking food. Use of a cooking pot allows for a wider variety of meal preparation. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 1,
     "TypeB": "EPalBuildObjectTypeB::Prod_Craft",
     "TypeUIDisplay": "Cooking",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x100",
    "Kindling": "1",
    "TypesA": "Food",
    "TypesB": "FoodDishMeat FoodDishVegetable FoodDishFish",
    "Rank Max": "2",
    "Speed Rate": "1.5"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 5
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 15
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 3
    }
   ]
  },
  "Cooler": {
   "name": "Cooler",
   "categories": [
    "Infrastructure"
   ],
   "group": "Electricity",
   "description": "A device that blows cool air, lowering the temperature of a base. It doesn't provide much relief from the heat, but helps one to endure somewhat hot environments. Requires an Ice Pal for cooling.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 13,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Electricity",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x100",
    "Cooling": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    },
    {
     "item": "Ice Organ",
     "code": "IceOrgan",
     "count": 5
    }
   ]
  },
  "CoolerBox": {
   "name": "Cooler Box",
   "categories": [
    "Storage"
   ],
   "group": "Chests",
   "description": "Small food vault. Assign an Ice Pal to help prevent food stored inside from spoiling.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 3,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chest",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x50",
    "Slots": "10",
    "Cooling": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    },
    {
     "item": "Ice Organ",
     "code": "IceOrgan",
     "count": 2
    }
   ]
  },
  "CoolerPalFoodBox": {
   "name": "Cold Food Box",
   "categories": [
    "Food"
   ],
   "group": "Feed Box",
   "description": "A feeding box that can be kept cold. Assign an Ice Pal to it and the food inside will be less likely to spoil.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 6,
     "TypeB": "EPalBuildObjectTypeB::Food_Basic",
     "TypeUIDisplay": "FeedBox",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 6.94
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x500",
    "Cooling": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Pal Metal Ingot",
     "code": "StealIngot",
     "count": 20
    },
    {
     "item": "Plasteel",
     "code": "Plastic",
     "count": 20
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 15
    }
   ]
  },
  "CopperPit": {
   "name": "Ore Mining Site",
   "categories": [
    "Production"
   ],
   "group": "Lumbering/Mining",
   "description": "Facility for producing Ore. Mining Ore is hard work that requires physical endurance. Leave it to Pals skilled at mining.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.2,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 22,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "Deforest_Mining",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x100",
    "Mining": "1"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 50
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 25
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 20
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 5
    }
   ]
  },
  "CopperPit_2": {
   "name": "Ore Mining Site II",
   "categories": [
    "Production"
   ],
   "group": "Lumbering/Mining",
   "description": "Facility for producing large quantities of Ore. Mining Ore is hard work that requires physical endurance. Leave it to Pals skilled at mining.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.2,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 23,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "Deforest_Mining",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x100",
    "Mining": "1"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 100
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 50
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 40
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 10
    }
   ]
  },
  "Counter_Wood": {
   "name": "Wooden Counter",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative wooden counter.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 4,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x100"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 5
    }
   ]
  },
  "Crusher": {
   "name": "Crusher",
   "categories": [
    "Production"
   ],
   "group": "Milling/Crushing",
   "description": "Facility for breaking down Stone and Wood to exchange them for other materials. Requires Pal with the Watering trait to spin the water turbine.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.12,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 38,
     "TypeB": "EPalBuildObjectTypeB::Prod_Craft",
     "TypeUIDisplay": "Milling_Crusher",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.32
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x80",
    "Watering": "1",
    "TypesA": "Material",
    "TypesB": "MaterialOre MaterialWood MaterialMonster",
    "Rank Max": "2"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 50
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 10
    }
   ]
  },
  "CrystalPit": {
   "name": "Hexolite Quartz Mine",
   "categories": [
    "Production"
   ],
   "group": "Lumbering/Mining",
   "description": "Facility for producing Hexolite Quartzs. Digging Hexolite Quartzs is grueling physical work. Leave it to a Pal that is good at mining.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.2,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 29,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "Deforest_Mining",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 6.94
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x500",
    "Mining": "1"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 70
    },
    {
     "item": "Hexolite Quartz",
     "code": "RainbowCrystal",
     "count": 100
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 10
    }
   ]
  },
  "Curtain01_Wall_Stone": {
   "name": "Antique Curtain",
   "categories": [
    "Furniture"
   ],
   "group": "Wall & Ceiling Decor",
   "description": "Decorative antique curtain. Can be placed on walls.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 40,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "WallDecoration",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 3
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    }
   ]
  },
  "DamagedScarecrow": {
   "name": "Training Dummy",
   "categories": [
    "Other"
   ],
   "group": "Other",
   "description": "Training dummy shaped like a Pengullet. Can only be placed in wide open areas.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 100,
     "Hp": 5000000,
     "Hp_PVP": 5000000,
     "Defense_PVP": 1,
     "bBelongToBaseCamp": true,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 14,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Other",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 5
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 5
    }
   ]
  },
  "DarkIsland_Banner": {
   "name": "Feybreak Banner",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Feybreak banner.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 150,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "High Quality Cloth",
     "code": "Cloth2",
     "count": 20
    }
   ]
  },
  "DarkIsland_Flag": {
   "name": "Feybreak Flag",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Feybreak flag.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 149,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "High Quality Cloth",
     "code": "Cloth2",
     "count": 20
    }
   ]
  },
  "Decal_PalSticker_PinkCat": {
   "name": "Tuppanyan sticker",
   "categories": [
    "Furniture"
   ],
   "group": "In Develop",
   "description": "en Text",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true,
     "bInDevelop": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 154,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Other",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 1
    }
   ]
  },
  "DefenseBowGun": {
   "name": "Mounted Crossbow",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Structures",
   "description": "A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a crossbow.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.4,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 7,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Interception",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Defenses",
    "Workload": "Handiwork x100",
    "Handiwork": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 3
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 15
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 5
    }
   ]
  },
  "DefenseMachinegun": {
   "name": "Mounted Machine Gun",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Structures",
   "description": "A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a machine gun.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.2,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 8,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Interception",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 6.94
    }
   },
   "display": {
    "Type": "Defenses",
    "Workload": "Handiwork x500",
    "Handiwork": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 15
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 10
    },
    {
     "item": "Cement",
     "code": "Cement",
     "count": 15
    }
   ]
  },
  "DefenseMachinegun_AutoTurret": {
   "name": "Ancient Turret",
   "categories": [
    "Defenses"
   ],
   "group": "In Develop",
   "description": "An unmanned turret of ancient technology equipped with rocket launcher–level size and firepower. It requires no ammunition or Pal assignment, and performs fully automated interception using only electricity. However, despite its immense power, it requires a massive amount of electricity to operate.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.2,
     "bShowHPGauge": true,
     "bInDevelop": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 10,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Interception",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 10,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 21.76
    }
   },
   "display": {
    "Type": "Defenses",
    "Workload": "Handiwork x10000",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 30
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 10
    },
    {
     "item": "Cement",
     "code": "Cement",
     "count": 15
    }
   ]
  },
  "DefenseMissile": {
   "name": "Mounted Missile Launcher",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Structures",
   "description": "A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a missile launcher.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.1,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 9,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Interception",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 1000,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 10.62
    }
   },
   "display": {
    "Type": "Defenses",
    "Workload": "Handiwork x1500",
    "Energy Type": "Electric",
    "Handiwork": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 20
    },
    {
     "item": "Computer",
     "code": "Computer",
     "count": 5
    },
    {
     "item": "Bio Battery",
     "code": "Bio_Battery",
     "count": 3
    },
    {
     "item": "Cement",
     "code": "Cement",
     "count": 30
    }
   ]
  },
  "DefenseWait": {
   "name": "Sandbag",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Structures",
   "description": "A defensive installation for protecting a base from enemies. When a Pal is assigned, it will stop other work and stay on lookout and prepare for combat.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.4,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 6,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Interception",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Defenses",
    "Workload": "Handiwork x30",
    "All": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    }
   ]
  },
  "DefenseWall": {
   "name": "Defensive Wall",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Walls",
   "description": "Massive defensive wall to prevent enemy intrusions. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 20000,
     "Hp_PVP": 20000,
     "Defense_PVP": 11,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.1,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 14,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Barieer",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true
    }
   },
   "display": {
    "Type": "Defenses"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    }
   ]
  },
  "DefenseWall_Metal": {
   "name": "Metal Defensive Wall",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Walls",
   "description": "Massive defensive wall to prevent enemy intrusions. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 50000,
     "Hp_PVP": 50000,
     "Defense_PVP": 8,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.125,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 15,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Barieer",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true
    }
   },
   "display": {
    "Type": "Defenses"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Cement",
     "code": "Cement",
     "count": 1
    }
   ]
  },
  "DefenseWall_Wood": {
   "name": "Wooden Defensive Wall",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Walls",
   "description": "Massive defensive wall to prevent enemy intrusions. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 15,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.05,
     "ExtinguishBurnWorkAmount": 2000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 13,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Barieer",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true
    }
   },
   "display": {
    "Type": "Defenses"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    }
   ]
  },
  "Desk01_Iron": {
   "name": "Iron Desk",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative iron desk.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 8,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.32
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x80"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 2
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 15
    }
   ]
  },
  "Desk01_Stone": {
   "name": "Antique Desk",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative antique desk.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 5,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x50"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 5
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 5
    }
   ]
  },
  "DimensionPalStorage": {
   "name": "Dimensional Pal Storage",
   "categories": [
    "Pal"
   ],
   "group": "Pal Management",
   "description": "A facility for storing a large number of captured Pals. Any guild member can deposit or withdraw Pals. If you set it to private, it can serve as your personal Pal storage.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 20000,
     "Hp_PVP": 20000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.4,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 2,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "PalManagement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 1,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x200",
    "Slots": "9600"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 40
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 5
    }
   ]
  },
  "DismantlingConveyor": {
   "name": "Pal Disassembly Conveyor",
   "categories": [
    "Pal"
   ],
   "group": "Pal (Other)",
   "description": "A dream-like facility that automatically butchers any Pal that is placed inside.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.12,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 21,
     "TypeB": "EPalBuildObjectTypeB::Pal_Modify",
     "TypeUIDisplay": "PalOther",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 9.75,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x1200"
   },
   "materials": [
    {
     "item": "Pal Metal Ingot",
     "code": "StealIngot",
     "count": 100
    },
    {
     "item": "Computer",
     "code": "Computer",
     "count": 15
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 30
    },
    {
     "item": "Plasteel",
     "code": "Plastic",
     "count": 30
    }
   ]
  },
  "DisplayCharacter": {
   "name": "Viewing Cage",
   "categories": [
    "Pal"
   ],
   "group": "Pal (Other)",
   "description": "Container for observing captured Pals. Pals inside cannot participate in battle or production, but they do not become hungry.Disabled on multiplayer to prevent performance issues.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 20000,
     "Hp_PVP": 20000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 20,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "PalOther",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 2.74,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x50",
    "Slots": "40"
   },
   "materials": [
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 10
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    }
   ]
  },
  "ElectricCooler": {
   "name": "Electric Cooler",
   "categories": [
    "Infrastructure"
   ],
   "group": "Electricity",
   "description": "A device that blows cool air, lowering the temperature of a base. Using electricity, it can really lower the temperature. Requires an Ice Pal for cooling.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.05,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 15,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Electricity",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 100,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 9.09
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x1000",
    "Energy Type": "Electric",
    "Cooling": "1"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 30
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 10
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 10
    }
   ]
  },
  "ElectricGenerator": {
   "name": "Power Generator",
   "categories": [
    "Infrastructure"
   ],
   "group": "Electricity",
   "description": "A power generator fueled by Electric Pals. Electric equipment won't run without this.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.1,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 8,
     "TypeB": "EPalBuildObjectTypeB::Infra_GeneratePower",
     "TypeUIDisplay": "Electricity",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 6.94
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x500",
    "Generating Electricity": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 50
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 20
    }
   ]
  },
  "ElectricGenerator_Large": {
   "name": "Large Power Generator",
   "categories": [
    "Infrastructure"
   ],
   "group": "Electricity",
   "description": "A power generator fueled by Electric Pals. Larger and with improved power generation efficiency.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 100000,
     "Hp_PVP": 100000,
     "Defense_PVP": 1,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 1,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 9,
     "TypeB": "EPalBuildObjectTypeB::Infra_GeneratePower",
     "TypeUIDisplay": "Electricity",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 16.79
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x5000",
    "Generating Electricity": "1",
    "Worker Max": "2"
   },
   "materials": [
    {
     "item": "Pal Metal Ingot",
     "code": "StealIngot",
     "count": 150
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 150
    }
   ]
  },
  "ElectricHatchingPalEgg": {
   "name": "Electric Egg Incubator",
   "categories": [
    "Pal"
   ],
   "group": "Pal Training",
   "description": "Device for incubating Pal eggs. Requires electricity, but automatically keeps the inside of the incubator at appropriate temperatures.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 15,
     "TypeB": "EPalBuildObjectTypeB::Pal_Breed",
     "TypeUIDisplay": "PalTraining",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 200,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 2.74,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x50",
    "Energy Type": "Electric",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 50
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 15
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 5
    },
    {
     "item": "Ancient Civilization Core",
     "code": "AncientParts2",
     "count": 2
    }
   ]
  },
  "ElectricHeater": {
   "name": "Electric Heater",
   "categories": [
    "Infrastructure"
   ],
   "group": "Electricity",
   "description": "A device that blows warm air, raising the temperature of a base. Using electricity, it can really heat things up. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 14,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Electricity",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 100,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 9.09
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x1000",
    "Energy Type": "Electric",
    "Kindling": "1"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 30
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 10
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 5
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 10
    }
   ]
  },
  "ElectricKitchen": {
   "name": "Electric Kitchen",
   "categories": [
    "Food"
   ],
   "group": "Cooking",
   "description": "Needed for cooking food. It requires electricity to run, but allows a large amount of meals to be prepared rapidly. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.05,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 2,
     "TypeB": "EPalBuildObjectTypeB::Prod_Craft",
     "TypeUIDisplay": "Cooking",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 50,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 7.91
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x700",
    "Energy Type": "Electric",
    "Kindling": "1",
    "TypesA": "Food",
    "TypesB": "FoodDishMeat FoodDishVegetable FoodDishFish",
    "Rank Max": "3",
    "Speed Rate": "3"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 30
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 5
    },
    {
     "item": "Charcoal",
     "code": "Charcoal",
     "count": 20
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 5
    }
   ]
  },
  "EnergyStorage_Electric": {
   "name": "Accumulator",
   "categories": [
    "Infrastructure"
   ],
   "group": "Electricity",
   "description": "A facility for storing excess electricity generated by the Power Generator.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.1,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 11,
     "TypeB": "EPalBuildObjectTypeB::Infra_GeneratePower",
     "TypeUIDisplay": "Electricity",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 6.94
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x500"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 50
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 20
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 5
    },
    {
     "item": "Corrosive Solvent",
     "code": "Corrosive_Solvent",
     "count": 5
    }
   ]
  },
  "Expedition": {
   "name": "Pal Expedition Station",
   "categories": [
    "Pal"
   ],
   "group": "Pal Management",
   "description": "A facility that allows Pals to be sent on expeditions to places like dungeons. The dispatched Pals engage in battles and gather items, bringing back resources to the base.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 6,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.16,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 8,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "PalManagement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "InstallMaxNumInBaseCamp": 1,
     "BuildExpRate": 3.64,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x100"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 100
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 20
    },
    {
     "item": "Cement",
     "code": "Cement",
     "count": 20
    }
   ]
  },
  "Factory_Money": {
   "name": "Gold Coin Assembly Line",
   "categories": [
    "Production"
   ],
   "group": "Crafting/Repair",
   "description": "An Assembly Line that manufactures Gold Coin. The work puts a strain on the mind, causing a decrease in Pal's SAN value. Requires Pals that can work with their hands. Warning: building this facility may draw severe scrutiny from the PIDF.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 9,
     "TypeB": "EPalBuildObjectTypeB::Prod_Craft",
     "TypeUIDisplay": "Product_Repair",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 200,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x100",
    "Energy Type": "Electric",
    "Handiwork": "1",
    "TypesA": "Material",
    "TypesB": "Money",
    "Rank Max": "3",
    "Speed Rate": "2"
   },
   "materials": [
    {
     "item": "Soralite Ingot",
     "code": "SkyislandIngot",
     "count": 100
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 20
    },
    {
     "item": "AI Core",
     "code": "AIcore",
     "count": 10
    },
    {
     "item": "Ancient Civilization Core",
     "code": "AncientParts2",
     "count": 5
    }
   ]
  },
  "FarmBlockV2_Berries": {
   "name": "Berry Plantation",
   "categories": [
    "Food"
   ],
   "group": "Farming",
   "description": "A farm that can grow Red Berries. Harvest time is quick, but eating them doesn't provide much sustenance. Requires a few Pals to plant seeds, water, and harvest the crops.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 7,
     "TypeB": "EPalBuildObjectTypeB::Food_Basic",
     "TypeUIDisplay": "Farm",
     "Rank": 1,
     "AssetValue": 1,
     "InstallNeighborThreshold": 140,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x30",
    "Planting": "x45",
    "Watering": "x45",
    "Growth": "180 sec",
    "Gathering": "x45"
   },
   "materials": [
    {
     "item": "Berry Seeds",
     "code": "BerrySeeds",
     "count": 3
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    }
   ]
  },
  "FarmBlockV2_Carrot": {
   "name": "Carrot Plantation",
   "categories": [
    "Food"
   ],
   "group": "Farming",
   "description": "A farm where you can grow Carrot. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 12,
     "TypeB": "EPalBuildObjectTypeB::Food_Basic",
     "TypeUIDisplay": "Farm",
     "Rank": 1,
     "AssetValue": 1,
     "InstallNeighborThreshold": 140,
     "BuildExpRate": 4.82
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x200",
    "Planting": "x190",
    "Watering": "x190",
    "Growth": "370 sec",
    "Gathering": "x190"
   },
   "materials": [
    {
     "item": "Carrot Seeds",
     "code": "CarrotSeeds",
     "count": 3
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    },
    {
     "item": "Aquatic Pal Fluids",
     "code": "PalFluid",
     "count": 1
    }
   ]
  },
  "FarmBlockV2_Lettuce": {
   "name": "Lettuce Plantation",
   "categories": [
    "Food"
   ],
   "group": "Farming",
   "description": "A farm that can grow Lettuce. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 10,
     "TypeB": "EPalBuildObjectTypeB::Food_Basic",
     "TypeUIDisplay": "Farm",
     "Rank": 1,
     "AssetValue": 1,
     "InstallNeighborThreshold": 140,
     "BuildExpRate": 6.35
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x400",
    "Planting": "x150",
    "Watering": "x150",
    "Growth": "330 sec",
    "Gathering": "x150"
   },
   "materials": [
    {
     "item": "Lettuce Seeds",
     "code": "LettuceSeeds",
     "count": 3
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 100
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 70
    },
    {
     "item": "Aquatic Pal Fluids",
     "code": "PalFluid",
     "count": 10
    }
   ]
  },
  "FarmBlockV2_Onion": {
   "name": "Onion Plantation",
   "categories": [
    "Food"
   ],
   "group": "Farming",
   "description": "A farm where you can grow Onion. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 13,
     "TypeB": "EPalBuildObjectTypeB::Food_Basic",
     "TypeUIDisplay": "Farm",
     "Rank": 1,
     "AssetValue": 1,
     "InstallNeighborThreshold": 140,
     "BuildExpRate": 4.82
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x200",
    "Planting": "x210",
    "Watering": "x210",
    "Growth": "390 sec",
    "Gathering": "x210"
   },
   "materials": [
    {
     "item": "Onion Seeds",
     "code": "OnionSeeds",
     "count": 3
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    },
    {
     "item": "Aquatic Pal Fluids",
     "code": "PalFluid",
     "count": 2
    }
   ]
  },
  "FarmBlockV2_Potato": {
   "name": "Potato Plantation",
   "categories": [
    "Food"
   ],
   "group": "Farming",
   "description": "A farm where you can grow Potato. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 11,
     "TypeB": "EPalBuildObjectTypeB::Food_Basic",
     "TypeUIDisplay": "Farm",
     "Rank": 1,
     "AssetValue": 1,
     "InstallNeighborThreshold": 140,
     "BuildExpRate": 4.82
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x200",
    "Planting": "x170",
    "Watering": "x170",
    "Growth": "350 sec",
    "Gathering": "x170"
   },
   "materials": [
    {
     "item": "Potato Seeds",
     "code": "PotatoSeeds",
     "count": 3
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    },
    {
     "item": "Aquatic Pal Fluids",
     "code": "PalFluid",
     "count": 3
    }
   ]
  },
  "FarmBlockV2_tomato": {
   "name": "Tomato Plantation",
   "categories": [
    "Food"
   ],
   "group": "Farming",
   "description": "A farm that can grow Tomato. They take time to harvest, but increase the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 9,
     "TypeB": "EPalBuildObjectTypeB::Food_Basic",
     "TypeUIDisplay": "Farm",
     "Rank": 1,
     "AssetValue": 1,
     "InstallNeighborThreshold": 140,
     "BuildExpRate": 4.82
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x200",
    "Planting": "x110",
    "Watering": "x110",
    "Growth": "300 sec",
    "Gathering": "x110"
   },
   "materials": [
    {
     "item": "Tomato Seeds",
     "code": "TomatoSeeds",
     "count": 3
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 70
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 50
    },
    {
     "item": "Aquatic Pal Fluids",
     "code": "PalFluid",
     "count": 5
    }
   ]
  },
  "FarmBlockV2_wheet": {
   "name": "Wheat Plantation",
   "categories": [
    "Food"
   ],
   "group": "Farming",
   "description": "A farm that can grow Wheat. It requires an average amount of time to harvest. Requires a few Pals to plant seeds, water, and harvest crops.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 8,
     "TypeB": "EPalBuildObjectTypeB::Food_Basic",
     "TypeUIDisplay": "Farm",
     "Rank": 1,
     "AssetValue": 1,
     "InstallNeighborThreshold": 140,
     "BuildExpRate": 3.32
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x80",
    "Planting": "x75",
    "Watering": "x75",
    "Growth": "270 sec",
    "Gathering": "x75"
   },
   "materials": [
    {
     "item": "Wheat Seeds",
     "code": "WheatSeeds",
     "count": 3
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 15
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 15
    }
   ]
  },
  "Farm_SkillFruits": {
   "name": "Skillfruit Orchard",
   "categories": [
    "Food"
   ],
   "group": "Farming",
   "description": "A farm where Skillfruits can be cultivated. By planting the original fruit in the ground, multiple fruits of the same type can be harvested.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 14,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Farm",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 9.09
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x1000"
   },
   "materials": [
    {
     "item": "Mythical Wood",
     "code": "Wood_WorldTree",
     "count": 200
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 500
    },
    {
     "item": "Soralite",
     "code": "SkyIslandOre",
     "count": 150
    }
   ]
  },
  "FastTravelPoint": {
   "name": "Great Eagle Statue",
   "categories": [
    "Infrastructure"
   ],
   "group": "In Develop",
   "description": "A stone monument in the shape of a Chikipi. Allows fast travel to the location where it is placed.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": -1,
     "Hp_PVP": -1,
     "Defense_PVP": 1,
     "bShowHPGauge": true,
     "bInDevelop": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 24,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Other",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x10",
    "Worker Max": "4",
    "Game Objective": "What should I do first?",
    "Pals": "HUD",
    "Getting Items": "Building",
    "Crafting": "Technology",
    "Ancient Technology": "Level Up",
    "Player Status Enhancement": "Base",
    "Palbox": "Capturing Pals",
    "Pals in Party": "Hunger",
    "Sanity": "Partner Skills",
    "Palpedia": "Palpedia Bonus",
    "Guild": "Map",
    "Great Eagle Statue": "Radial Menu",
    "About Nighttime": "Tower Bosses",
    "Crime": "Equipment Durability",
    "Item Rot": "Elements",
    "Status Effects": "Pal Eggs",
    "Pal Breeding Farm": "Pal Rank & Essence Condensers",
    "Pal Effigies": "Pal Souls",
    "Pal Subspecies": "Lucky Pals",
    "Death": "The Arena",
    "Global Palbox": "If Stuck in Terrain"
   },
   "materials": [
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 5
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    }
   ]
  },
  "FireCult_Banner": {
   "name": "Brothers of the Eternal Pyre Vertical Banner",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Brothers of the Eternal Pyre Vertical Banner.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 142,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 20
    }
   ]
  },
  "FireCult_Flag": {
   "name": "Brothers of the Eternal Pyre Standard",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Brothers of the Eternal Pyre Standard.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 141,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 20
    }
   ]
  },
  "FireStand": {
   "name": "Ceremonial Candlestick",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "An imposing ceremonial candlestick lit by the Brothers of the Eternal Pyre and revered as sacred. It can be placed on the ground. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 14,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "BlueprintItemID": "Blueprint_FireStand",
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x10",
    "Kindling": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 2
    },
    {
     "item": "Charcoal",
     "code": "Charcoal",
     "count": 2
    }
   ]
  },
  "FishingPond1": {
   "name": "Fishing Pond",
   "categories": [
    "Production"
   ],
   "group": "Fishing Holes",
   "description": "A ready-to-use fishing pond. Assign a Pal to fish here at their own leisure. Requires Pals that can work with their hands.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 4500,
     "Hp_PVP": 4500,
     "Defense_PVP": 16,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.18,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 43,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "FishingPond",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 5.14
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x235",
    "Handiwork": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 15
    },
    {
     "item": "Cement",
     "code": "Cement",
     "count": 30
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 3
    }
   ]
  },
  "FishingPond2": {
   "name": "Large Fishing Pond",
   "categories": [
    "Production"
   ],
   "group": "Fishing Holes",
   "description": "A ready-to-use large fishing pond. The expanded body of water makes it possible to catch even larger Pals. Requires Pals that can work with their hands.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 5500,
     "Hp_PVP": 5500,
     "Defense_PVP": 22,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.22,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 44,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "FishingPond",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 8.53
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x850",
    "Handiwork": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "High Quality Wooden Board",
     "code": "HighGrade_Processed_Wood",
     "count": 20
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 30
    },
    {
     "item": "Coralum Ingot",
     "code": "ManganeseIngot",
     "count": 10
    },
    {
     "item": "High Quality Pal Oil",
     "code": "PalOil",
     "count": 20
    }
   ]
  },
  "FlourMill": {
   "name": "Mill",
   "categories": [
    "Production"
   ],
   "group": "Milling/Crushing",
   "description": "Facility for milling Wheat to produce Flour. Requires Pal with the Watering trait to spin the water turbine.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.12,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 37,
     "TypeB": "EPalBuildObjectTypeB::Prod_Craft",
     "TypeUIDisplay": "Milling_Crusher",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.32
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x80",
    "Watering": "1",
    "TypesA": "Food",
    "TypesB": "FoodVegetable",
    "Rank Max": "2"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 40
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    }
   ]
  },
  "FlowerBed": {
   "name": "Flower Bed",
   "categories": [
    "Other"
   ],
   "group": "Efficiency Enhancement",
   "description": "Place in base to improve gathering speed. Placing more than one has no additional effect.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 1,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "EfficiencEnhancement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 5.82
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x320"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 50
    },
    {
     "item": "Cement",
     "code": "Cement",
     "count": 20
    },
    {
     "item": "Beautiful Flower",
     "code": "Poppy",
     "count": 10
    }
   ]
  },
  "Fountain": {
   "name": "Water Fountain",
   "categories": [
    "Other"
   ],
   "group": "Efficiency Enhancement",
   "description": "Place in base to improve watering speed. Placing more than one has no additional effect.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "EfficiencEnhancement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 4.82
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x200"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 50
    },
    {
     "item": "Aquatic Pal Fluids",
     "code": "PalFluid",
     "count": 8
    }
   ]
  },
  "Fudukue": {
   "name": "Japanese Writing Table",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative Ornamental Writing Table. Perfect for Japanese-style buildings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 12,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 10
    }
   ]
  },
  "FurnitureBush01_Flower": {
   "name": "Faux Flowering Bush A",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of a flowering bush. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 81,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 20
    }
   ]
  },
  "FurnitureBush01_Green": {
   "name": "Faux Bush",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of a bush. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 79,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "FurnitureBush01_Snow": {
   "name": "Faux White Bush",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of a snow-covered bush. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 84,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 20
    }
   ]
  },
  "FurnitureBush01_Tropical": {
   "name": "Faux Tropical Bush",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of a tropical bush. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 83,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 20
    }
   ]
  },
  "FurnitureBush01_Yellow": {
   "name": "Faux Golden Bush",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of a golden bush. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 80,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 20
    }
   ]
  },
  "FurnitureBush02_Flower": {
   "name": "Faux Flowering Bush B",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of a flowering bush. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 82,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 20
    }
   ]
  },
  "FurnitureStone01": {
   "name": "Faux Rock",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "A realistic replication of a boulder. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 800,
     "Hp_PVP": 800,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.032,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 128,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    }
   ]
  },
  "FurnitureTree01_Bamboo": {
   "name": "Faux Bamboo A",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some bamboo. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 76,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "FurnitureTree01_Cherry": {
   "name": "Faux Cherry Blossoms A",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some cherry blossoms. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 64,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 20
    }
   ]
  },
  "FurnitureTree01_Desert": {
   "name": "Faux Desert Greenery A",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some desert greenery. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 73,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 20
    }
   ]
  },
  "FurnitureTree01_Green": {
   "name": "Faux Greenery A",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some greenery. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 55,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "FurnitureTree01_Red": {
   "name": "Faux Crimson Foliage A",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some crimson foliage. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 58,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "FurnitureTree01_Snow": {
   "name": "Faux Snowy Greenery A",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some snow-covered greenery. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 70,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 20
    }
   ]
  },
  "FurnitureTree01_Tropical": {
   "name": "Faux Tropical Greenery A",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some tropical greenery. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 67,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 20
    }
   ]
  },
  "FurnitureTree01_Yellow": {
   "name": "Faux Golden Foliage A",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some golden foliage. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 61,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "FurnitureTree02_Bamboo": {
   "name": "Faux Bamboo B",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some bamboo. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 77,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "FurnitureTree02_Cherry": {
   "name": "Faux Cherry Blossoms B",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some cherry blossoms. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 65,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 20
    }
   ]
  },
  "FurnitureTree02_Desert": {
   "name": "Faux Desert Greenery B",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some desert greenery. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 74,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 20
    }
   ]
  },
  "FurnitureTree02_Green": {
   "name": "Faux Greenery B",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some greenery. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 56,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "FurnitureTree02_Red": {
   "name": "Faux Crimson Foliage B",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some crimson foliage. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 59,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "FurnitureTree02_Snow": {
   "name": "Faux Snowy Greenery B",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some snow-covered greenery. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 71,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 20
    }
   ]
  },
  "FurnitureTree02_Tropical": {
   "name": "Faux Tropical Greenery B",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some tropical greenery. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 68,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 20
    }
   ]
  },
  "FurnitureTree02_Yellow": {
   "name": "Faux Golden Foliage B",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some golden foliage. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 62,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "FurnitureTree03_Bamboo": {
   "name": "Faux Bamboo C",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some bamboo. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 78,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "FurnitureTree03_Cherry": {
   "name": "Faux Cherry Blossoms C",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some cherry blossoms. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 66,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 20
    }
   ]
  },
  "FurnitureTree03_Desert": {
   "name": "Faux Desert Greenery C",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some desert greenery. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 75,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 20
    }
   ]
  },
  "FurnitureTree03_Green": {
   "name": "Faux Greenery C",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some greenery. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 57,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "FurnitureTree03_Red": {
   "name": "Faux Crimson Foliage C",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some crimson foliage. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 60,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "FurnitureTree03_Snow": {
   "name": "Faux Snowy Greenery C",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some snow-covered greenery. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 72,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 20
    }
   ]
  },
  "FurnitureTree03_Tropical": {
   "name": "Faux Tropical Greenery C",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some tropical greenery. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 69,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 20
    }
   ]
  },
  "FurnitureTree03_Yellow": {
   "name": "Faux Golden Foliage C",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "A realistic replication of some golden foliage. For decoration only. Cannot be harvested for materials.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 7,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 63,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "GarbageBag_Iron": {
   "name": "Garbage Bag",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative garbage bag.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 97,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 5
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 5
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 5
    }
   ]
  },
  "Glass_DiagonalWall": {
   "name": "Glass Diagonal Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "An angled wall built on triangular foundations for keeping out intruders. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 63,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_DoorWall": {
   "name": "Glass Wall and Door",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "Door built on a foundation. Becomes an entrance. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 62,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_Fence": {
   "name": "Glass Fence",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "Fence built on foundations or roofs to prevent falls. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 76,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 1
    }
   ]
  },
  "Glass_Pillars": {
   "name": "Glass Pillar",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "Column for structural support. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 74,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_PyramidRoof": {
   "name": "Glass Pyramid Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "A pyramidal roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 72,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_SlantedRoof": {
   "name": "Glass Slanted Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "Slanted roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 68,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_SlopedRoofCorner": {
   "name": "Glass Slanted Triangular Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 69,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_SlopedRoofCornerReverse": {
   "name": "Glass Slanted Corner Roof Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 70,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_TriangleFoundation": {
   "name": "Glass Triangular Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "A triangular foundation for building walls or facilities on. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 59,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_TriangleRoof": {
   "name": "Glass Triangular Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "A triangular roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 67,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_TriangleStairsCorner": {
   "name": "Glass Corner Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "A corner roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 71,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_TriangleWall": {
   "name": "Glass Triangular Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "Triangular wall built on a foundation for keeping out intruders. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 64,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_TriangleWallReverse": {
   "name": "Glass Triangular Wall Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "An inverted triangular wall built on a foundation for keeping out intruders. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 65,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_WallGate": {
   "name": "Glass Pal Passage Entrance",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "An entrance to a Pal passage built on a foundation. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 75,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_WindowWall": {
   "name": "Glass Wall and Window",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "Wall with windows, built on foundations for keeping out intruders. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 61,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_foundation": {
   "name": "Glass Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "A foundation for building walls or facilities on. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 58,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_roof": {
   "name": "Glass Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "A roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 66,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_stair": {
   "name": "Glass Stairs",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "Stairs placed below a foundation or roof for climbing up. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 73,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Glass_wall": {
   "name": "Glass Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Glass",
   "description": "Walls built on foundations for keeping out intruders. Made of industrial-strength glass, it's quite sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 60,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Glass",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 1
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "GlobalPalStorage": {
   "name": "Global Palbox",
   "categories": [
    "Pal"
   ],
   "group": "Pal Management",
   "description": "A facility that can store the genetic data of Pals and allows you to reconstruct them from this data. The stored genetic data can also be transferred to other worlds.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 20000,
     "Hp_PVP": 20000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.4,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 1,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "PalManagement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 1,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x10",
    "Game Objective": "What should I do first?",
    "Pals": "HUD",
    "Getting Items": "Building",
    "Crafting": "Technology",
    "Ancient Technology": "Level Up",
    "Player Status Enhancement": "Base",
    "Palbox": "Capturing Pals",
    "Pals in Party": "Hunger",
    "Sanity": "Partner Skills",
    "Palpedia": "Palpedia Bonus",
    "Guild": "Map",
    "Great Eagle Statue": "Radial Menu",
    "About Nighttime": "Tower Bosses",
    "Crime": "Equipment Durability",
    "Item Rot": "Elements",
    "Status Effects": "Pal Eggs",
    "Pal Breeding Farm": "Pal Rank & Essence Condensers",
    "Pal Effigies": "Pal Souls",
    "Pal Subspecies": "Lucky Pals",
    "Death": "The Arena",
    "Global Palbox": "If Stuck in Terrain"
   },
   "materials": [
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 3
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 5
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 15
    }
   ]
  },
  "Globe01_Stone": {
   "name": "Antique Globe",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative antique globe.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 93,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x50"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 50
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    }
   ]
  },
  "GoalSoccer_Iron": {
   "name": "Soccer Goal",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative soccer goal. Kicking a Lamball into it will get you no points.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 103,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x100"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 20
    }
   ]
  },
  "GuardianDogStatue": {
   "name": "Yakumo Statue",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative Yakumo statue.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 131,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BlueprintItemID": "Blueprint_GuardianDogStatue",
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 70
    }
   ]
  },
  "GuildChest": {
   "name": "Guild Chest",
   "categories": [
    "Storage"
   ],
   "group": "Chests",
   "description": "A chest that can instantly send and receive items through subspace. The items inside are shared across all bases where it is placed.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 6,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.16,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 5,
     "TypeB": "EPalBuildObjectTypeB::Infra_Storage",
     "TypeUIDisplay": "Chest",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "InstallMaxNumInBaseCamp": 1,
     "BuildExpRate": 9.75,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x1200",
    "Slots": "54"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 50
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 100
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 10
    }
   ]
  },
  "HatchingPalEgg": {
   "name": "Egg Incubator",
   "categories": [
    "Pal"
   ],
   "group": "Pal Training",
   "description": "Used for incubating a Pal Egg. If a Pal Egg is left in it, it will automatically hatch after some time has passed.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 14,
     "TypeB": "EPalBuildObjectTypeB::Pal_Breed",
     "TypeUIDisplay": "PalTraining",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 2.74,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x50",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 5
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 30
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 2
    }
   ]
  },
  "Headstone": {
   "name": "Tombstone",
   "categories": [
    "Other"
   ],
   "group": "Other",
   "description": "A gravestone that can be inscribed with text. Use it for recording purposes.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 17,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Other",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    }
   ]
  },
  "Heater": {
   "name": "Heater",
   "categories": [
    "Infrastructure"
   ],
   "group": "Electricity",
   "description": "A device that blows warm air, raising the temperature of a base. It doesn't provide much warmth, but helps one to endure somewhat cold environments. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.06,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 12,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Electricity",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x100",
    "Kindling": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Charcoal",
     "code": "Charcoal",
     "count": 10
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 5
    }
   ]
  },
  "Hunter_Banner": {
   "name": "Rayne Syndicate Vertical Banner",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Rayne Syndicate Vertical Banner.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 135,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 20
    }
   ]
  },
  "Hunter_Flag": {
   "name": "Rayne Syndicate Standard",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Rayne Syndicate Standard.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 134,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 20
    }
   ]
  },
  "Hunter_GangFlag": {
   "name": "Rayne Syndicate Flag",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Rayne Syndicate flag.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 136,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "BlueprintItemID": "Blueprint_Hunter_GangFlag",
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 2
    }
   ]
  },
  "IceCrusher": {
   "name": "Refrigerated Crusher",
   "categories": [
    "Production"
   ],
   "group": "Milling/Crushing",
   "description": "Facility that crushes Ore and converts it into other materials. Requires a power supply and a Pal with Cooling suitability, but it's very efficient.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.12,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 39,
     "TypeB": "EPalBuildObjectTypeB::Prod_Craft",
     "TypeUIDisplay": "Milling_Crusher",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 300,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 9.09
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x1000",
    "Energy Type": "Electric",
    "Cooling": "1",
    "TypesA": "Material",
    "TypesB": "MaterialOre MaterialMonster MaterialWood",
    "Rank Max": "2",
    "Speed Rate": "2"
   },
   "materials": [
    {
     "item": "Pal Metal Ingot",
     "code": "StealIngot",
     "count": 50
    },
    {
     "item": "Plasteel",
     "code": "Plastic",
     "count": 30
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 25
    },
    {
     "item": "Corrosive Solvent",
     "code": "Corrosive_Solvent",
     "count": 20
    }
   ]
  },
  "IceHorseStatue": {
   "name": "Frostallion Statue",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative Frostallion statue.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 15,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.16,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 130,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 100
    }
   ]
  },
  "Iron_DiagonalWall": {
   "name": "Metal Diagonal Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "An angled wall built on triangular foundations for keeping out intruders. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 44,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Iron_Fence": {
   "name": "Metal Fence",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "Fence built on foundations or roofs to prevent falls. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 57,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 3
    }
   ]
  },
  "Iron_PyramidRoof": {
   "name": "Metal Pyramid Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "A pyramidal roof built on top of walls to keep out the rain and wind. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 53,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Iron_SlopedRoofCorner": {
   "name": "Metal Slanted Triangular Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 50,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Iron_SlopedRoofCornerReverse": {
   "name": "Metal Slanted Corner Roof Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 51,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Iron_TriangleFoundation": {
   "name": "Metal Triangular Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "A triangular foundation for building walls or facilities on. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 40,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Iron_TriangleRoof": {
   "name": "Metal Triangular Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "A triangular roof built on top of walls to keep out the rain and wind. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 48,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Iron_TriangleStairsCorner": {
   "name": "Metal Corner Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "A corner roof built on top of walls to keep out the rain and wind. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 52,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Iron_TriangleWallReverse": {
   "name": "Metal Triangular Wall Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "An inverted triangular wall built on a foundation for keeping out intruders. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 46,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Iron_WallGate": {
   "name": "Metal Pal Passage Entrance",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "An entrance to a Pal passage built on a foundation. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 56,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Irori": {
   "name": "Japanese Hearth",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative Hearth. Perfect for Japanese-style buildings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 124,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 10
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 3
    },
    {
     "item": "Charcoal",
     "code": "Charcoal",
     "count": 2
    }
   ]
  },
  "ItemBooth": {
   "name": "Flea Market Items",
   "categories": [
    "Other"
   ],
   "group": "Other",
   "description": "A facility for selling items. By setting products in the sales list, you can sell items to other players. Assign an Ice Pal to it and the food inside will be less likely to spoil.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 6,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.16,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 13,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Other",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 3.49,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x90",
    "All": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 4
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 3
    }
   ]
  },
  "ItemChest": {
   "name": "Wooden Chest",
   "categories": [
    "Storage"
   ],
   "group": "Chests",
   "description": "Stores items. Made from wood, it breaks easily. It's probably not the best thing to store valuables in.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 6,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.16,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "TypeB": "EPalBuildObjectTypeB::Infra_Storage",
     "TypeUIDisplay": "Chest",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x10",
    "Slots": "10"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 15
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 5
    }
   ]
  },
  "ItemChest_02": {
   "name": "Metal Chest",
   "categories": [
    "Storage"
   ],
   "group": "Chests",
   "description": "Stores items. Reinforced with metal, it is somewhat durable. The increased size allows for the storage of more things.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 9,
     "Hp": 6000,
     "Hp_PVP": 6000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.12,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 1,
     "TypeB": "EPalBuildObjectTypeB::Infra_Storage",
     "TypeUIDisplay": "Chest",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.32,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x80",
    "Slots": "24"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    }
   ]
  },
  "ItemChest_03": {
   "name": "Refined Metal Chest",
   "categories": [
    "Storage"
   ],
   "group": "Chests",
   "description": "Stores items. Made of iron, it is extremely durable. It is useful as a large, secure storage box.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 12,
     "Hp": 8000,
     "Hp_PVP": 8000,
     "Defense_PVP": 15,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 2,
     "TypeB": "EPalBuildObjectTypeB::Infra_Storage",
     "TypeUIDisplay": "Chest",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 6.94,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x500",
    "Slots": "40"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 5
    },
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 10
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 10
    }
   ]
  },
  "ItemChest_04": {
   "name": "Advanced Chest",
   "categories": [
    "Storage"
   ],
   "group": "Chests",
   "description": "Stores items. Quite sturdy, with plenty of storage space. It is useful as a large, secure storage box.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 15,
     "Hp": 15000,
     "Hp_PVP": 15000,
     "Defense_PVP": 11,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 7,
     "TypeB": "EPalBuildObjectTypeB::Infra_Storage",
     "TypeUIDisplay": "Chest",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 6.94,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x500",
    "Slots": "54"
   },
   "materials": [
    {
     "item": "Hexolite",
     "code": "StainlessSteel",
     "count": 20
    },
    {
     "item": "Carbon Fiber",
     "code": "CarbonFiber",
     "count": 20
    },
    {
     "item": "Computer",
     "code": "Computer",
     "count": 2
    }
   ]
  },
  "Ivy01": {
   "name": "Big Wall Ivy",
   "categories": [
    "Furniture"
   ],
   "group": "Wall & Ceiling Decor",
   "description": "Decorative large ivy. Can be placed on a wall.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 43,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "WallDecoration",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true
    }
   },
   "display": {
    "Type": "Furniture"
   },
   "materials": [
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    }
   ]
  },
  "Ivy02": {
   "name": "Small Wall Ivy",
   "categories": [
    "Furniture"
   ],
   "group": "Wall & Ceiling Decor",
   "description": "Decorative small ivy. Can be placed on a wall.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 42,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "WallDecoration",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true
    }
   },
   "display": {
    "Type": "Furniture"
   },
   "materials": [
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 5
    }
   ]
  },
  "Ivy03": {
   "name": "Horizontal Wall Ivy",
   "categories": [
    "Furniture"
   ],
   "group": "Wall & Ceiling Decor",
   "description": "Decorative horizontal ivy. Can be placed on a wall.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 44,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "WallDecoration",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true
    }
   },
   "display": {
    "Type": "Furniture"
   },
   "materials": [
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 5
    }
   ]
  },
  "JapaneseStyle_DiagonalWall": {
   "name": "Japanese-Style Diagonal Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "An angled wall built on triangular foundations for keeping out intruders. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.005,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 84,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_DoorWall_01": {
   "name": "Japanese-Style Door A",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "Door built on a foundation. Becomes an entrance. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 81,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_DoorWall_02": {
   "name": "Japanese-Style Door B",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "Japanese sliding door (shoji) built on a foundation. Becomes an indoor entrance. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 82,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_DoorWall_03": {
   "name": "Japanese-Style Door C",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "Japanese sliding door (fusuma) built on a foundation. Becomes an indoor entrance. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 83,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_Fence": {
   "name": "Japanese-Style Fence",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "Fence built on foundations or roofs to prevent falls. Can be used to create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 100,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 5
    }
   ]
  },
  "JapaneseStyle_Pillar": {
   "name": "Japanese-Style Pillar",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "Column for structural support. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 98,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_PyramidRoof": {
   "name": "Japanese-Style Pyramid Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "A pyramidal roof built on top of walls to keep out the rain and wind. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.005,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 96,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_SlantedRoof": {
   "name": "Japanese-Style Slanted Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "Slanted roof built on top of walls to keep out the rain and wind. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 91,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_SlopedRoofCorner": {
   "name": "Japanese-Style Slanted Triangular Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.005,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 92,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_SlopedRoofCornerReverse": {
   "name": "Japanese-Style Slanted Corner Roof Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.005,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 93,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_TriangleFoundation": {
   "name": "Japanese-Style Triangular Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "A triangular foundation for building walls or facilities on. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.005,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 78,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_TriangleRoof_01": {
   "name": "Japanese-Style Triangular Roof A",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "A triangular roof built on top of walls to keep out the rain and wind. The top is covered with tatami mats. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.005,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 89,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_TriangleRoof_02": {
   "name": "Japanese-Style Triangular Roof B",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "A triangular roof built on top of walls to keep out the rain and wind. The top is covered with tiles. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.005,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 90,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_TriangleStairsCorner_01": {
   "name": "Japanese-Style Corner Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "A corner roof built on top of walls to keep out the rain and wind. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.005,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 94,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_TriangleStairsCorner_02": {
   "name": "JapaneseStyle TriangleStairsCorner 02",
   "categories": [
    "Foundations"
   ],
   "group": "In Develop",
   "description": "en Text",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.005,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true,
     "bInDevelop": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 95,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_TriangleWall": {
   "name": "Japanese-Style Triangular Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "Triangular wall built on a foundation for keeping out intruders. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 85,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_TriangleWallReverse": {
   "name": "Japanese-Style Triangular Wall Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "An inverted triangular wall built on a foundation for keeping out intruders. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.005,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 86,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_WallGate": {
   "name": "Japanese-Style Pal Passage Entrance",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "An entrance to a Pal passage built on a foundation. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.005,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 99,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_WindowWall": {
   "name": "Japanese-Style Wall and Window",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "Wall with windows, built on foundations for keeping out intruders. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 80,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_foundation": {
   "name": "Japanese-Style Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "A foundation for building walls or facilities on. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 77,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_roof_01": {
   "name": "Japanese-Style Roof A",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "A roof built on top of walls to keep out the rain and wind. The top is covered with tatami mats. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 87,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_roof_02": {
   "name": "Japanese-Style Roof B",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "A roof built on top of walls to keep out the rain and wind. The top is covered with tiles. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 88,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_stair": {
   "name": "Japanese-Style Stairs",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "Stairs placed below a foundation or roof for climbing up. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 97,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JapaneseStyle_wall_01": {
   "name": "Japanese-Style Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Japanese-Style",
   "description": "Walls built on foundations for keeping out intruders. You can create stylish Japanese-style architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 79,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "JapaneseStyle",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 4
    }
   ]
  },
  "JetDragonStatue": {
   "name": "Jetragon Statue",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative Jetragon statue.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 3000,
     "Hp_PVP": 3000,
     "Defense_PVP": 15,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.12,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 129,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 100
    }
   ]
  },
  "Kakejiku": {
   "name": "Hanging Scroll",
   "categories": [
    "Furniture"
   ],
   "group": "Wall & Ceiling Decor",
   "description": "Decorative hanging scroll. Perfect for Japanese-style buildings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 47,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "WallDecoration",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    }
   ]
  },
  "Koro": {
   "name": "Incense Burner",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative Incense Burner. Perfect for Japanese-style buildings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 127,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 3
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 5
    }
   ]
  },
  "Lab": {
   "name": "Pal Labor Research Lab",
   "categories": [
    "Pal"
   ],
   "group": "Pal Management",
   "description": "A facility for conducting research on the various tasks of Pals. By assigning tasks to Pals in this facility, research progresses, granting various benefits.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 6,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.16,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 7,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "PalManagement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x50"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 30
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 30
    }
   ]
  },
  "Lamp": {
   "name": "Lamp",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "A light source that provides illumination to a base even at night. Requires electricity, but lights up a larger area.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 1,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 10,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 3.15
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x70",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 3
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 3
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "LanternTop": {
   "name": "Paper Lantern",
   "categories": [
    "Lighting"
   ],
   "group": "Ceilings",
   "description": "Decorative paper lantern.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 21,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ceiling",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 10,
     "BlueprintItemID": "Blueprint_LanternTop",
     "bInstallAtReticle": true,
     "BuildExpRate": 3.15
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x70"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 2
    }
   ]
  },
  "LargeCeilingLamp": {
   "name": "Large Ceiling Lamp",
   "categories": [
    "Lighting"
   ],
   "group": "Ceilings",
   "description": "A light source that provides illumination to a base even at night. It can be placed on a ceiling. Requires a significant amount of electricity, but lights up an even larger area.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 19,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ceiling",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 20,
     "bInstallAtReticle": true,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 5.67
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x300",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 30
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 5
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 5
    },
    {
     "item": "Bio Battery",
     "code": "Bio_Battery",
     "count": 1
    }
   ]
  },
  "LargeLamp": {
   "name": "Large Mounted Lamp",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "A light source that provides illumination to a base even at night. Requires a significant amount of electricity, but lights up an even larger area.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 2,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 20,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 5.67
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x300",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 30
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 5
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 5
    },
    {
     "item": "Bio Battery",
     "code": "Bio_Battery",
     "count": 1
    }
   ]
  },
  "Light_CandleSticks_Top": {
   "name": "Chandelier",
   "categories": [
    "Lighting"
   ],
   "group": "Ceilings",
   "description": "Chandelier that provides illumination. Requires electricity to light.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 20,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ceiling",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 10,
     "bInstallAtReticle": true,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x100",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 3
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 3
    }
   ]
  },
  "Light_CandleSticks_Wall": {
   "name": "Wall Lamp",
   "categories": [
    "Lighting"
   ],
   "group": "Wall Mounts",
   "description": "Wall lamp that provides illumination. Requires electricity to light.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 16,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "WallHanging",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 7,
     "bInstallAtReticle": true,
     "BuildExpRate": 3.15
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x70",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 2
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 2
    }
   ]
  },
  "Light_FirePlace01": {
   "name": "Brick Fireplace",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "Brick fireplace that provides illumination. Must be lit with fire from a Fire Pal.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 3,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x100",
    "Kindling": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 15
    }
   ]
  },
  "Light_FirePlace02": {
   "name": "Fireplace",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "Fireplace that provides illumination. Must be lit with fire from a Fire Pal.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 4,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x100",
    "Kindling": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 15
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 30
    }
   ]
  },
  "Light_FloorLamp01": {
   "name": "Antique Brown Floor Lamp",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "Antique brown floor lamp that provides illumination. Requires electricity to light.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 9,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 10,
     "BuildExpRate": 3.15
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x70",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 3
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 3
    }
   ]
  },
  "Light_FloorLamp02": {
   "name": "Antique Red Floor Lamp",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "Antique red floor lamp that provides illumination. Requires electricity to light.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 10,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 10,
     "BuildExpRate": 3.15
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x70",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 3
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 3
    }
   ]
  },
  "Light_LightPole01": {
   "name": "Simple Street Lamp",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "Simple street lamp that provides illumination. Requires electricity to light.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 5,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 10,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x100",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 3
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 3
    }
   ]
  },
  "Light_LightPole02": {
   "name": "Double Street Lamp",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "Double street lamp that provides illumination. Requires electricity to light.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 6,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 10,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x100",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 3
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 3
    }
   ]
  },
  "Light_LightPole03": {
   "name": "Retro Street Lamp",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "Retro street lamp that provides illumination. Requires electricity to light.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 7,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 10,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x100",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 3
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 3
    }
   ]
  },
  "Light_LightPole04": {
   "name": "Stylish Street Lamp",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "Stylish street lamp that provides illumination. Requires electricity to light.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 8,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 10,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x100",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 3
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 3
    }
   ]
  },
  "LilyQueenStatue": {
   "name": "Lyleen Statue",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative Lyleen statue.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 132,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BlueprintItemID": "Blueprint_LilyQueenStatue",
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 100
    }
   ]
  },
  "MachineGame01_Iron": {
   "name": "Claw Crane",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative claw crane. Broken, it can't be played.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 104,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.92
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x120"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 30
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 5
    }
   ]
  },
  "MachineVending01_Iron": {
   "name": "Cola Vending Machine",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative cola vending machine. Cannot be used to buy items.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 106,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x100"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 30
    },
    {
     "item": "Ice Organ",
     "code": "IceOrgan",
     "count": 2
    }
   ]
  },
  "ManualElectricGenerator": {
   "name": "Human-Powered Generator",
   "categories": [
    "Infrastructure"
   ],
   "group": "Electricity",
   "description": "A facility that converts rotational motion into electrical energy. The efficiency is low, and the Pals working here will experience a decrease in SAN value, but they will gain experience points.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.1,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 7,
     "TypeB": "EPalBuildObjectTypeB::Infra_GeneratePower",
     "TypeUIDisplay": "Electricity",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x50",
    "All": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 5
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 5
    }
   ]
  },
  "MedicalPalBed_02": {
   "name": "Straw Pal Bed",
   "categories": [
    "Infrastructure"
   ],
   "group": "Bedding",
   "description": "A straw bed for Pals. Pals can rest on it when injured, or to sleep at night. It isn't soft, but it's better than nothing.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 2,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Bed",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 5
    }
   ]
  },
  "MedicalPalBed_03": {
   "name": "Fluffy Pal Bed",
   "categories": [
    "Infrastructure"
   ],
   "group": "Bedding",
   "description": "A fluffy bed that Pals can get a good rest on. Pals can rest on it when injured, or to sleep at night. Pals love sleeping on fluffy beds like this.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 15,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.1,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 3,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Bed",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x100"
   },
   "materials": [
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 5
    },
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 3
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 5
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    }
   ]
  },
  "MedicalPalBed_04": {
   "name": "Large Pal Bed",
   "categories": [
    "Infrastructure"
   ],
   "group": "Bedding",
   "description": "A fluffy bed that Pals can get a good rest on. Pals can rest on it when injured, or to sleep at night. Even large Pals can sleep soundly on a bed like this.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.05,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 4,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Bed",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 6.94,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x500"
   },
   "materials": [
    {
     "item": "High Quality Cloth",
     "code": "Cloth2",
     "count": 5
    },
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 5
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 20
    }
   ]
  },
  "MedicalPalBed_05": {
   "name": "Pal Pod",
   "categories": [
    "Infrastructure"
   ],
   "group": "Bedding",
   "description": "A healing pod for Pals. Used when Pals are injured or to rest at night. Thanks to technological advancements, the healing amount has increased.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.05,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 5,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Bed",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 6.94,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x500"
   },
   "materials": [
    {
     "item": "Pal Metal Ingot",
     "code": "StealIngot",
     "count": 10
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 6
    },
    {
     "item": "Computer",
     "code": "Computer",
     "count": 3
    }
   ]
  },
  "MedicineFacility_01": {
   "name": "Medieval Medicine Workbench",
   "categories": [
    "Production"
   ],
   "group": "Medicine Production",
   "description": "A facility for making Pal medicine. It can only produce simple medicines. Leave its operation to a Pal that can make medicine.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 40,
     "TypeB": "EPalBuildObjectTypeB::Prod_Medicine",
     "TypeUIDisplay": "Medicine",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x30",
    "Medicine Production": "1",
    "TypesA": "Food Consume Material",
    "TypesB": "Medicine Drug ConsumeGainStatusPoints",
    "Rank Max": "3"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 5
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 10
    }
   ]
  },
  "MedicineFacility_02": {
   "name": "Electric Medicine Workbench",
   "categories": [
    "Production"
   ],
   "group": "Medicine Production",
   "description": "A facility for making Pal medicine. It requires electricity, but can produce high quality medicine. Leave its operation to a Pal that can make medicine.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 10,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.1,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 41,
     "TypeB": "EPalBuildObjectTypeB::Prod_Medicine",
     "TypeUIDisplay": "Medicine",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 50,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 6.94
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x500",
    "Energy Type": "Electric",
    "Medicine Production": "1",
    "TypesA": "Food Consume Material",
    "TypesB": "Medicine Drug ConsumeGainStatusPoints",
    "Rank Max": "4",
    "Speed Rate": "2"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 40
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 10
    },
    {
     "item": "Carbon Fiber",
     "code": "CarbonFiber",
     "count": 10
    }
   ]
  },
  "MedicineFacility_03": {
   "name": "Advanced Medicine Workbench",
   "categories": [
    "Production"
   ],
   "group": "Medicine Production",
   "description": "A facility for making medicine to cure Pals' illnesses. With advanced technology, it can also create unknown medicines. Assign the task to a Pal capable of pharmacy work.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 15000,
     "Hp_PVP": 15000,
     "Defense_PVP": 8,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 42,
     "TypeB": "EPalBuildObjectTypeB::Prod_Medicine",
     "TypeUIDisplay": "Medicine",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 1000,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 16.79
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x5000",
    "Energy Type": "Electric",
    "Medicine Production": "1",
    "Worker Max": "1",
    "TypesA": "Food Consume Material",
    "TypesB": "Medicine Drug ConsumeGainStatusPoints ConsumePalRevive",
    "Rank Max": "10",
    "Speed Rate": "3"
   },
   "materials": [
    {
     "item": "Hexolite",
     "code": "StainlessSteel",
     "count": 50
    },
    {
     "item": "Plasteel",
     "code": "Plastic",
     "count": 50
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 30
    }
   ]
  },
  "Metal_DoorWall": {
   "name": "Metal Door",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "Door built on a foundation. Becomes an entrance. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 43,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Metal_Gate": {
   "name": "Iron Gate",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Walls",
   "description": "Gate large enough for big Pals to pass through. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 50000,
     "Hp_PVP": 50000,
     "Defense_PVP": 8,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.5,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 18,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Barieer",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 4.3
    }
   },
   "display": {
    "Type": "Defenses",
    "Workload": "Handiwork x150"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Cement",
     "code": "Cement",
     "count": 1
    }
   ]
  },
  "Metal_Pillars": {
   "name": "Metal Pillar",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "Column for structural support. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 55,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Metal_SlantedRoof": {
   "name": "Metal Slanted Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "Slanted roof built on top of walls to keep out the rain and wind. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 49,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Metal_TriangleWall": {
   "name": "Metal Triangular Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "Triangular wall built on a foundation for keeping out intruders. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 45,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Metal_WindowWall": {
   "name": "Metal Wall and Window",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "Wall built on a foundation for keeping out intruders. Includes a window. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 42,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Metal_foundation": {
   "name": "Metal Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "A foundation for building walls or facilities on. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 39,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Metal_roof": {
   "name": "Metal Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "A roof built on top of walls to keep out the rain and wind. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 47,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Metal_stair": {
   "name": "Metal Stairs",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "Stairs placed below a foundation or roof for climbing up. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 54,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Metal_wall": {
   "name": "Metal Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Metal",
   "description": "Walls built on foundations for keeping out intruders. Made from metal, it is extremely durable.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 41,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Metal",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "MiningTool": {
   "name": "Pickaxe and Helmet",
   "categories": [
    "Other"
   ],
   "group": "Efficiency Enhancement",
   "description": "Place in base to improve mining speed. Placing more than one has no additional effect.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 4,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "EfficiencEnhancement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 6.83
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x480"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 50
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 15
    }
   ]
  },
  "Mirror01_Stone": {
   "name": "Antique Oval Mirror",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative antique oval mirror.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 86,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Mirror01_Wall_Stone": {
   "name": "Antique Wall Mirror",
   "categories": [
    "Furniture"
   ],
   "group": "Wall & Ceiling Decor",
   "description": "Decorative antique wall mirror. Can be placed on walls.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 39,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "WallDecoration",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    }
   ]
  },
  "Mirror02_Stone": {
   "name": "Antique Mirror",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative antique mirror.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 87,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 8
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 1
    }
   ]
  },
  "MultiElectricHatchingPalEgg": {
   "name": "Large-Scale Electric Egg Incubator",
   "categories": [
    "Pal"
   ],
   "group": "Pal Training",
   "description": "Device for incubating Pal eggs. While power supply is required, it allows multiple eggs to be incubated simultaneously at the optimal temperature.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 17,
     "TypeB": "EPalBuildObjectTypeB::Pal_Breed",
     "TypeUIDisplay": "PalTraining",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 800,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 2.74,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x50",
    "Energy Type": "Electric",
    "Slots": "10",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Hexolite",
     "code": "StainlessSteel",
     "count": 100
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 50
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 30
    },
    {
     "item": "Ancient Civilization Core",
     "code": "AncientParts2",
     "count": 20
    }
   ]
  },
  "MultiElectricHatchingPalEggWithBreed": {
   "name": "Ancient Hatchery",
   "categories": [
    "Pal"
   ],
   "group": "Pal Training",
   "description": "An advanced breeding facility of ancient civilization technology, enclosed in electronic glass. It fully automates everything from egg production to incubation at high speed, and increases the inheritance rate of rare skills. Pals are managed through holograms, it requires minimal pasture space.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 100000,
     "Hp_PVP": 100000,
     "Defense_PVP": 40,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 2,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 18,
     "TypeB": "EPalBuildObjectTypeB::Pal_Breed",
     "TypeUIDisplay": "PalTraining",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 1200,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 21.76,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x10000",
    "Energy Type": "Electric",
    "Slots": "10",
    "All": "1",
    "Worker Max": "2"
   },
   "materials": [
    {
     "item": "Paloxite Ingot",
     "code": "WorldTreeIngot",
     "count": 100
    },
    {
     "item": "AI Core",
     "code": "AIcore",
     "count": 50
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 30
    },
    {
     "item": "Ancient Civilization Core",
     "code": "AncientParts2",
     "count": 20
    }
   ]
  },
  "MultiHatchingPalEgg": {
   "name": "Large Incubator",
   "categories": [
    "Pal"
   ],
   "group": "Pal Training",
   "description": "Device for incubating Pal eggs. It automatically maintains a suitable temperature and can hatch multiple eggs at once.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 16,
     "TypeB": "EPalBuildObjectTypeB::Pal_Breed",
     "TypeUIDisplay": "PalTraining",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 2.74,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x50",
    "Slots": "10",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Pal Metal Ingot",
     "code": "StealIngot",
     "count": 50
    },
    {
     "item": "High Quality Cloth",
     "code": "Cloth2",
     "count": 20
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 20
    },
    {
     "item": "Ancient Civilization Core",
     "code": "AncientParts2",
     "count": 4
    }
   ]
  },
  "Ninja_Banner": {
   "name": "Moonflower Vertical Banner",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Moonflower Vertical Banner.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 148,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "High Quality Cloth",
     "code": "Cloth2",
     "count": 20
    }
   ]
  },
  "Ninja_Flag": {
   "name": "Moonflower Standard",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Moonflower Standard.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 147,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "High Quality Cloth",
     "code": "Cloth2",
     "count": 20
    }
   ]
  },
  "OilPump": {
   "name": "Crude Oil Extractor",
   "categories": [
    "Production"
   ],
   "group": "Lumbering/Mining",
   "description": "Equipment required to extract Crude Oil from oil fields. Requires a power supply to operate.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 100000,
     "Hp_PVP": 100000,
     "Defense_PVP": 1,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 1,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 27,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "Deforest_Mining",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 2000,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 16.79
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x5000",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Pal Metal Ingot",
     "code": "StealIngot",
     "count": 125
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 25
    }
   ]
  },
  "OilPump02": {
   "name": "High-Pressure Crude Oil Extractor",
   "categories": [
    "Production"
   ],
   "group": "Lumbering/Mining",
   "description": "A device that pumps and extracts Crude Oil from deep underground. It can produce Crude Oil even in areas without oil fields, but it can only be placed on open ground with no structures beneath it. It requires a far greater supply of electricity than the Crude Oil Extractor.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 100000,
     "Hp_PVP": 100000,
     "Defense_PVP": 1,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 1,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 28,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "Deforest_Mining",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 3000,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 16.79
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x5000",
    "Energy Type": "Electric"
   },
   "materials": [
    {
     "item": "Pal Metal Ingot",
     "code": "StealIngot",
     "count": 150
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 25
    },
    {
     "item": "Bio Battery",
     "code": "Bio_Battery",
     "count": 25
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 10
    }
   ]
  },
  "OlympicCauldron": {
   "name": "Flame Cauldron",
   "categories": [
    "Other"
   ],
   "group": "Efficiency Enhancement",
   "description": "Place in base to improve fire-making speed. Placing more than one has no additional effect.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 9,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "EfficiencEnhancement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 4.41
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x160"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 5
    }
   ]
  },
  "OperatingTable": {
   "name": "Pal Surgery Table",
   "categories": [
    "Pal"
   ],
   "group": "Pal Training",
   "description": "A facility where surgery can be performed on Pals to change their gender or passive skills.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.1,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 11,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "PalTraining",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 30
    },
    {
     "item": "High Quality Cloth",
     "code": "Cloth2",
     "count": 20
    },
    {
     "item": "Corrosive Solvent",
     "code": "Corrosive_Solvent",
     "count": 10
    }
   ]
  },
  "PalBooth": {
   "name": "Flea Market Pals",
   "categories": [
    "Other"
   ],
   "group": "Other",
   "description": "A facility for selling Pals. By setting Pals in the sales list, you can sell them to other players. Assign an Ice Pal to it and the food inside will be less likely to spoil.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 6,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.16,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 12,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Other",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 3.49,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x90",
    "All": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 4
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 5
    }
   ]
  },
  "PalBoxV2": {
   "name": "Palbox",
   "categories": [
    "Pal"
   ],
   "group": "Pal Management",
   "description": "Facility for storing captured Pals. Pals inside gradually recover Health. Area around this facility becomes a base.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 50,
     "Hp": 20000,
     "Hp_PVP": 20000,
     "Defense_PVP": 1250,
     "bBelongToBaseCamp": true,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "PalManagement",
     "Rank": 1,
     "AssetValue": 1,
     "InstallMaxNumInBaseCamp": 1,
     "bInstallableNoObstacleFromCamera": true,
     "BuildExpRate": 1.37,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x10",
    "Game Objective": "What should I do first?",
    "Pals": "HUD",
    "Getting Items": "Building",
    "Crafting": "Technology",
    "Ancient Technology": "Level Up",
    "Player Status Enhancement": "Base",
    "Palbox": "Capturing Pals",
    "Pals in Party": "Hunger",
    "Sanity": "Partner Skills",
    "Palpedia": "Palpedia Bonus",
    "Guild": "Map",
    "Great Eagle Statue": "Radial Menu",
    "About Nighttime": "Tower Bosses",
    "Crime": "Equipment Durability",
    "Item Rot": "Elements",
    "Status Effects": "Pal Eggs",
    "Pal Breeding Farm": "Pal Rank & Essence Condensers",
    "Pal Effigies": "Pal Souls",
    "Pal Subspecies": "Lucky Pals",
    "Death": "The Arena",
    "Global Palbox": "If Stuck in Terrain"
   },
   "materials": [
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 1
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 8
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "PalCage": {
   "name": "Aerial Cage",
   "categories": [
    "Furniture"
   ],
   "group": "In Develop",
   "description": "Decorative aerial cage.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true,
     "bInDevelop": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 155,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Other",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    }
   ]
  },
  "PalFoodBox": {
   "name": "Feed Box",
   "categories": [
    "Food"
   ],
   "group": "Feed Box",
   "description": "A box for storing Pal food. Pals can feed from it when hungry. Make sure to keep it well-stocked to keep your Pals happy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Food",
     "SortId": 5,
     "TypeB": "EPalBuildObjectTypeB::Food_Basic",
     "TypeUIDisplay": "FeedBox",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Food",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "PalMedicineBox": {
   "name": "Medicine Rack",
   "categories": [
    "Infrastructure"
   ],
   "group": "Health Care",
   "description": "A shelf for storing medicine. Sick Pals will come here to take their medicine. Be sure to keep the medicine stocked.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 23,
     "TypeB": "EPalBuildObjectTypeB::Food_Basic",
     "TypeUIDisplay": "Health",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x100"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 3
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 5
    }
   ]
  },
  "Partition_Stone": {
   "name": "Antique Partition",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative antique partition.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 84,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "Piano01_Stone": {
   "name": "Grand Piano",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative grand piano. Cannot be played.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 88,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x100"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 20
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    }
   ]
  },
  "Piano02_Stone": {
   "name": "Upright Piano",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative upright piano. Cannot be played.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 89,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x100"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 20
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    }
   ]
  },
  "PipeClay01_Iron": {
   "name": "Earthen Pipe",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative earthen pipe.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 98,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Cement",
     "code": "Cement",
     "count": 5
    }
   ]
  },
  "Plant01_Plant": {
   "name": "Houseplant",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "Decorative houseplant.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 49,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 5
    }
   ]
  },
  "Plant02_Plant": {
   "name": "Houseplant and Chair",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "Decorative houseplant and chair.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 50,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 5
    }
   ]
  },
  "Plant03_Plant": {
   "name": "Tabletop Houseplant",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "Decorative tabletop houseplant.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 51,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 5
    }
   ]
  },
  "Plant04_Plant": {
   "name": "Potted Houseplant",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "Decorative potted houseplant.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 52,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 5
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 5
    }
   ]
  },
  "PlayerBed_02": {
   "name": "Shoddy Bed",
   "categories": [
    "Infrastructure"
   ],
   "group": "Bedding",
   "description": "A shoddy bed for humans. Use it when injured or to sleep at night. You won't be able to sleep soundly without a roof over your head.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "TypeB": "EPalBuildObjectTypeB::Infra_Medical",
     "TypeUIDisplay": "Bed",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyOnBase": true,
     "BuildExpRate": 1.86,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 5
    },
    {
     "item": "Wool",
     "code": "Wool",
     "count": 1
    }
   ]
  },
  "PlayerBed_03": {
   "name": "Fine Bed",
   "categories": [
    "Infrastructure"
   ],
   "group": "Bedding",
   "description": "A fluffy bed for humans. Use it when injured or to sleep at night. You won't be able to sleep soundly without a roof over your head.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 20,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.1,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 1,
     "TypeB": "EPalBuildObjectTypeB::Infra_Medical",
     "TypeUIDisplay": "Bed",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyOnBase": true,
     "BuildExpRate": 4.82,
     "bIsProhibitedInRaidBossArea": true
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x200"
   },
   "materials": [
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 10
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 50
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 20
    }
   ]
  },
  "Police_Banner": {
   "name": "PIDF Vertical Banner",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative PIDF Vertical Banner.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 144,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 20
    }
   ]
  },
  "Police_Flag": {
   "name": "PIDF Standard",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative PIDF Standard.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 143,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 20
    }
   ]
  },
  "QuartzPit": {
   "name": "Pure Quartz Quarry",
   "categories": [
    "Production"
   ],
   "group": "Lumbering/Mining",
   "description": "A facility for producing Pure Quartz. Mining Pure Quartz is grueling physical work. Leave it to Pals skilled at mining.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.2,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 26,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "Deforest_Mining",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 6.94
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x500",
    "Mining": "1"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 70
    },
    {
     "item": "Pure Quartz",
     "code": "Quartz",
     "count": 100
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 30
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 10
    }
   ]
  },
  "Refrigerator": {
   "name": "Refrigerator",
   "categories": [
    "Storage"
   ],
   "group": "Chests",
   "description": "Large food vault. Assign an Ice Pal to help prevent food stored inside from spoiling.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 20,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.1,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 4,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chest",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 6.94,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x500",
    "Slots": "25",
    "Cooling": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 50
    },
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 20
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 10
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 5
    }
   ]
  },
  "RepairBench": {
   "name": "Repair Bench",
   "categories": [
    "Production"
   ],
   "group": "Crafting/Repair",
   "description": "Workbench for repairing broken tools. Materials are needed to make repairs.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 1,
     "TypeB": "EPalBuildObjectTypeB::Prod_Craft",
     "TypeUIDisplay": "Product_Repair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x30",
    "Handiwork": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    }
   ]
  },
  "Rug01_Stone": {
   "name": "Antique Carpet",
   "categories": [
    "Furniture"
   ],
   "group": "Carpets (Floor Coverings)",
   "description": "Decorative antique carpet.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 33,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Carpet",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 3
    },
    {
     "item": "Venom Gland",
     "code": "Venom",
     "count": 1
    }
   ]
  },
  "Rug02_Stone": {
   "name": "Antique Red Carpet",
   "categories": [
    "Furniture"
   ],
   "group": "Carpets (Floor Coverings)",
   "description": "Decorative antique red carpet.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 34,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Carpet",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.64
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x15"
   },
   "materials": [
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 2
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 1
    }
   ]
  },
  "Rug03_Stone": {
   "name": "Antique Green Carpet",
   "categories": [
    "Furniture"
   ],
   "group": "Carpets (Floor Coverings)",
   "description": "Decorative antique green carpet.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 35,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Carpet",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.64
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x15"
   },
   "materials": [
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 2
    },
    {
     "item": "High Quality Pal Oil",
     "code": "PalOil",
     "count": 1
    }
   ]
  },
  "Rug04_Stone": {
   "name": "Antique Long Carpet",
   "categories": [
    "Furniture"
   ],
   "group": "Carpets (Floor Coverings)",
   "description": "Decorative antique long carpet.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 36,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Carpet",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 1
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 1
    }
   ]
  },
  "Rug_Wood": {
   "name": "Fur rug",
   "categories": [
    "Furniture"
   ],
   "group": "In Develop",
   "description": "en Text",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true,
     "bInDevelop": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 37,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Carpet",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 1
    }
   ]
  },
  "SF_Chair": {
   "name": "Laboratory Chair",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative laboratory chair.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 32,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BlueprintItemID": "Blueprint_SF_Chair",
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 10
    }
   ]
  },
  "SF_Desk": {
   "name": "Laboratory Desk",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative laboratory desk.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 13,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "BlueprintItemID": "Blueprint_SF_Desk",
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x50"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 15
    }
   ]
  },
  "SF_DiagonalWall": {
   "name": "Clean Diagonal Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "An angled wall built on triangular foundations to keep out intruders. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 106,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_DoorWall": {
   "name": "Clean Wall and Door",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "Door built on a foundation. Becomes an entrance. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 105,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_Fence": {
   "name": "Clean Fence",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "Fence built on foundations or roofs to prevent falls. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 119,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 2
    }
   ]
  },
  "SF_Pillars": {
   "name": "Clean Pillar",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "Column for structural support. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 117,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_PyramidRoof": {
   "name": "Clean Pyramid Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "A pyramidal roof built on top of walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 115,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_SlantedRoof": {
   "name": "Clean Slanted Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "Slanted roof built on top of walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 111,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_SlopedRoofCorner": {
   "name": "Clean Slanted Triangular Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 112,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_SlopedRoofCornerReverse": {
   "name": "Clean Slanted Corner Roof Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 100,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 113,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_TriangleFoundation": {
   "name": "Clean Triangular Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "A triangular foundation for building walls or facilities. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 102,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_TriangleRoof": {
   "name": "Clean Triangular Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "A triangular roof built on top of walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 110,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_TriangleStairsCorner": {
   "name": "Clean Corner Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "A corner roof built on top of walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 114,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_TriangleWall": {
   "name": "Clean Triangular Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "Triangular wall built on a foundation to keep out intruders. Can be used to create create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 107,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_TriangleWallReverse": {
   "name": "Clean Triangular Wall Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "An inverted triangular wall built on a foundation to keep out intruders. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 108,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_WallGate": {
   "name": "Clean Pal Passage Entrance",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "An entrance to a Pal passage built on a foundation. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 118,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_WindowWall": {
   "name": "Clean Wall and Window",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "Wall with windows, built on a foundation to keep out intruders. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 104,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_foundation": {
   "name": "Clean Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "A foundation for building walls or facilities. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 101,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_roof": {
   "name": "Clean Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "A roof built on top of walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 109,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_stair": {
   "name": "Clean Stairs",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "Stairs placed below a foundation or roof to climb up. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 116,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SF_wall": {
   "name": "Clean Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Clean",
   "description": "Walls built on foundations to keep out intruders. Can be used to create clean, futuristic architecture.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 125,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 103,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Clean",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "SanityDecrease1": {
   "name": "Alpha Wave Generator",
   "categories": [
    "Other"
   ],
   "group": "Efficiency Enhancement",
   "description": "A device that emits alpha waves to help Pals relax. Slows the rate at which the SAN value of Base Pals decreases. Placing more than one has no additional effect.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 10,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "EfficiencEnhancement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 6.94
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x500"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 40
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 20
    },
    {
     "item": "Corrosive Solvent",
     "code": "Corrosive_Solvent",
     "count": 10
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 20
    }
   ]
  },
  "Scientist_Banner": {
   "name": "PAL Genetic Research Unit Vertical Banner",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative PAL Genetic Research Unit Vertical Banner.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 146,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "High Quality Cloth",
     "code": "Cloth2",
     "count": 20
    }
   ]
  },
  "Scientist_Flag": {
   "name": "PAL Genetic Research Unit Standard",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative PAL Genetic Research Unit Standard.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 145,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "High Quality Cloth",
     "code": "Cloth2",
     "count": 20
    }
   ]
  },
  "Seika": {
   "name": "Flower Arrangement",
   "categories": [
    "Furniture"
   ],
   "group": "Plants",
   "description": "Decorative Flower Arrangement. Perfect for Japanese-style buildings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 54,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Houseplants",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 10
    },
    {
     "item": "Beautiful Flower",
     "code": "Poppy",
     "count": 1
    }
   ]
  },
  "Shelf01_Iron": {
   "name": "Iron Shelf",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Iron shelf for storing items.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 21,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.32,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x80",
    "Slots": "15"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 1
    }
   ]
  },
  "Shelf01_Stone": {
   "name": "Antique Bookshelf",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Antique bookshelf for storing items.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 13,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x50",
    "Slots": "10"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 40
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 2
    }
   ]
  },
  "Shelf01_Wall_Iron": {
   "name": "Iron Wall Shelf",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Iron wall shelf for storing items. Can be placed on a wall.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 23,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 2.49,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x40",
    "Slots": "3"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 5
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    }
   ]
  },
  "Shelf01_Wall_Stone": {
   "name": "Antique Wall Cabinet",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Antique cabinet for storing items. Can be placed on walls.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 20,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x20",
    "Slots": "3"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 5
    },
    {
     "item": "Red Berries",
     "code": "Berries",
     "count": 3
    }
   ]
  },
  "Shelf02_Iron": {
   "name": "Long Iron Shelf",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Long iron shelf for storing items.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 22,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.32,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x80",
    "Slots": "15"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 2
    }
   ]
  },
  "Shelf02_Stone": {
   "name": "Antique Wardrobe",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Antique wardrobe for storing items.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 14,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x100",
    "Slots": "20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 70
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 5
    }
   ]
  },
  "Shelf03_Iron": {
   "name": "Orange Locker",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Orange locker for storing items. Decorated with Pal stickers.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 24,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.92,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x120",
    "Slots": "20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 30
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 3
    }
   ]
  },
  "Shelf03_Stone": {
   "name": "Antique Chest",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Antique chest for storing items. Adorned with a photo of a Pal.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 15,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x50",
    "Slots": "10"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    }
   ]
  },
  "Shelf04_Iron": {
   "name": "Locker",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Locker for storing items. Decorated with Pal stickers.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 25,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.92,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x120",
    "Slots": "20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 30
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 3
    }
   ]
  },
  "Shelf04_Stone": {
   "name": "Antique Side Chest",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Antique side chest for storing items. Adorned with a photo of a Pal.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 16,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.04,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x25",
    "Slots": "7"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 3
    }
   ]
  },
  "Shelf05_Stone": {
   "name": "Antique Cabinet",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Antique cabinet for storing items.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 17,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x50",
    "Slots": "12"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    }
   ]
  },
  "Shelf06_Stone": {
   "name": "Antique Long Cabinet",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Antique long cabinet for storing items. Adorned with a photo of a Pal.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 18,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.15,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x70",
    "Slots": "15"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 40
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    }
   ]
  },
  "Shelf07_Stone": {
   "name": "Large Antique Cabinet",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Large antique cabinet for storing items.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 19,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.32,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x80",
    "Slots": "15"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 40
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 3
    }
   ]
  },
  "Shelf_Cask_Wood": {
   "name": "Wooden Barrel Shelf",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Wooden barrel shelf for storing items.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 11,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x50",
    "Slots": "15"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 70
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    }
   ]
  },
  "Shelf_Hang01_Wood": {
   "name": "Wooden Wall Shelf",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Wooden shelf for storing items. Can be placed on a wall.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 12,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x20",
    "Slots": "2"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 5
    }
   ]
  },
  "Shelf_Hang02_Wood": {
   "name": "Wooden Decorative Wall Shelf",
   "categories": [
    "Furniture"
   ],
   "group": "Wall & Ceiling Decor",
   "description": "Decorative wooden shelf. Can be placed on a wall.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 38,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "WallDecoration",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 5
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 5
    }
   ]
  },
  "Shelf_Wood": {
   "name": "Wooden Shelf",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Wooden shelf for storing items.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 10,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x50",
    "Slots": "8"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 40
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Shishiodoshi": {
   "name": "Deer Scare",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative Deer Scare. Perfect for Japanese-style buildings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 126,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 10
    },
    {
     "item": "Aquatic Pal Fluids",
     "code": "PalFluid",
     "count": 3
    }
   ]
  },
  "Shrine_Lantern": {
   "name": "Red Wooden Lantern",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "Decorative red wooden lantern.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 12,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 10,
     "BlueprintItemID": "Blueprint_Shrine_Lantern",
     "bInstallAtReticle": true,
     "BuildExpRate": 3.15
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x70"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 3
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    }
   ]
  },
  "SignExit_Ceiling_Iron": {
   "name": "Emergency Exit Ceiling Sign",
   "categories": [
    "Furniture"
   ],
   "group": "Wall & Ceiling Decor",
   "description": "Decorative emergency exit sign. Can be placed on ceilings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 46,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "WallDecoration",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 1
    }
   ]
  },
  "SignExit_Wall_Iron": {
   "name": "Emergency Exit Wall Sign",
   "categories": [
    "Furniture"
   ],
   "group": "Wall & Ceiling Decor",
   "description": "Decorative emergency exit sign. Can be placed on walls.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 45,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "WallDecoration",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 1
    }
   ]
  },
  "Signboard": {
   "name": "Sign",
   "categories": [
    "Other"
   ],
   "group": "Other",
   "description": "Can be written on. Use for memos or to communicate with others.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 15,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Other",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    }
   ]
  },
  "Silo": {
   "name": "Silo",
   "categories": [
    "Other"
   ],
   "group": "Efficiency Enhancement",
   "description": "Place in base to improve planting speed. Placing more than one has no additional effect.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 2,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "EfficiencEnhancement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 6.35
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x400"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 30
    },
    {
     "item": "Cement",
     "code": "Cement",
     "count": 10
    }
   ]
  },
  "SkinChange": {
   "name": "Pal Dressing Facility",
   "categories": [
    "Pal"
   ],
   "group": "Pal (Other)",
   "description": "Pal Dressing Facility. Give your Pals a new look! Skins obtained inside and outside the game can be applied here!",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Pal",
     "SortId": 19,
     "TypeB": "EPalBuildObjectTypeB::Pal_Modify",
     "TypeUIDisplay": "PalOther",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Pal",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 10
    }
   ]
  },
  "SkyIslandOrePit": {
   "name": "Soralite Quarry",
   "categories": [
    "Production"
   ],
   "group": "Lumbering/Mining",
   "description": "Facility for producing Soralite. Digging Soralite is grueling physical work. Leave it to a Pal that is good at mining.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 30000,
     "Hp_PVP": 30000,
     "Defense_PVP": 20,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.6,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 30,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "Deforest_Mining",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 9.09
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x1000",
    "Mining": "1"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 70
    },
    {
     "item": "Soralite",
     "code": "SkyIslandOre",
     "count": 100
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 10
    }
   ]
  },
  "SkyIsland_Banner": {
   "name": "Azure Covenant Banner",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Azure Covenant banner.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 152,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "High Quality Cloth",
     "code": "Cloth2",
     "count": 20
    }
   ]
  },
  "SkyIsland_Flag": {
   "name": "Azure Covenant Flag",
   "categories": [
    "Furniture"
   ],
   "group": "Flags",
   "description": "Decorative Azure Covenant flag.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 151,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Flag",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    },
    {
     "item": "High Quality Cloth",
     "code": "Cloth2",
     "count": 20
    }
   ]
  },
  "Snowman": {
   "name": "Snowman",
   "categories": [
    "Other"
   ],
   "group": "Efficiency Enhancement",
   "description": "Place in base to improve cooling speed. Placing more than one has no additional effect.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 6,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "EfficiencEnhancement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 6.35
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x400"
   },
   "materials": [
    {
     "item": "Ice Organ",
     "code": "IceOrgan",
     "count": 5
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 5
    }
   ]
  },
  "Sofa01_Iron": {
   "name": "Leather Armchair",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative leather armchair.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 27,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Leather",
     "code": "Leather",
     "count": 2
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 1
    }
   ]
  },
  "Sofa01_Stone": {
   "name": "Antique Armchair",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative antique armchair.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 21,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.04
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x25"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 2
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 1
    }
   ]
  },
  "Sofa02_Iron": {
   "name": "Leather Couch",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative leather couch.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 28,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.49
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x40"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Leather",
     "code": "Leather",
     "count": 3
    }
   ]
  },
  "Sofa02_Stone": {
   "name": "Antique Couch",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative antique couch.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 22,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x50"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 3
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 2
    }
   ]
  },
  "Sofa03_Stone": {
   "name": "Antique Ottoman",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative antique ottoman.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 23,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.64
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x15"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 1
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 1
    }
   ]
  },
  "Spa": {
   "name": "Hot Spring",
   "categories": [
    "Infrastructure"
   ],
   "group": "Health Care",
   "description": "Facility where Pals on base can rest. Restores SAN after a long day of hard work.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 3000,
     "Hp_PVP": 3000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.06,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 17,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Health",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 3.32
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x80"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 15
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 7
    },
    {
     "item": "Aquatic Pal Fluids",
     "code": "PalFluid",
     "count": 3
    }
   ]
  },
  "Spa2": {
   "name": "High Quality Hot Spring",
   "categories": [
    "Infrastructure"
   ],
   "group": "Health Care",
   "description": "Facility where Pals on base can rest. Now comfier and restores more SAN.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.05,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 18,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Health",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 6.94
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x500"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 50
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 50
    },
    {
     "item": "Cryogenic Coolant",
     "code": "Bio_Coolant",
     "count": 3
    },
    {
     "item": "Cement",
     "code": "Cement",
     "count": 10
    }
   ]
  },
  "Spa3": {
   "name": "Japanese-Style Hot Spring",
   "categories": [
    "Infrastructure"
   ],
   "group": "Health Care",
   "description": "Facility where Pals on base can rest. Its calming, traditional Japanese design offers an extra boost to SAN recovery.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 15000,
     "Hp_PVP": 15000,
     "Defense_PVP": 8,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Infrastructure",
     "SortId": 19,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Health",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 6.94
    }
   },
   "display": {
    "Type": "Infrastructure",
    "Workload": "Handiwork x500"
   },
   "materials": [
    {
     "item": "Coralum Ingot",
     "code": "ManganeseIngot",
     "count": 30
    },
    {
     "item": "Thermal Core",
     "code": "Thermal_Core",
     "count": 10
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 20
    },
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 20
    }
   ]
  },
  "SphereFactory_Black_01": {
   "name": "Sphere Workbench",
   "categories": [
    "Production"
   ],
   "group": "Spheres",
   "description": "A Primitive Workbench for producing spheres used for capturing Pals. A small workspace keeps the production speed slow. Requires Pals that can work with their hands.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 11,
     "TypeB": "EPalBuildObjectTypeB::Pal_Capture",
     "TypeUIDisplay": "PalCaptureItem",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x50",
    "Handiwork": "1",
    "TypesA": "SpecialWeapon CaptureItemModifier",
    "TypesB": "SPWeaponCaptureBall CaptureItemModifier",
    "Rank Max": "3",
    "Speed Rate": "1.5"
   },
   "materials": [
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 10
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 10
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    }
   ]
  },
  "SphereFactory_Black_02": {
   "name": "Sphere Assembly Line",
   "categories": [
    "Production"
   ],
   "group": "Spheres",
   "description": "An Assembly Line for producing spheres used for capturing Pals. By splitting Pals into groups, production speeds have somewhat increased. Requires Pals that can work with their hands.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 18,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 12,
     "TypeB": "EPalBuildObjectTypeB::Pal_Capture",
     "TypeUIDisplay": "PalCaptureItem",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 200,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 5.67
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x300",
    "Energy Type": "Electric",
    "Handiwork": "1",
    "TypesA": "SpecialWeapon CaptureItemModifier",
    "TypesB": "SPWeaponCaptureBall CaptureItemModifier",
    "Rank Max": "4",
    "Speed Rate": "2"
   },
   "materials": [
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 30
    },
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 5
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 100
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 20
    }
   ]
  },
  "SphereFactory_Black_03": {
   "name": "Sphere Assembly Line II",
   "categories": [
    "Production"
   ],
   "group": "Spheres",
   "description": "An Assembly Line for producing spheres used for capturing Pals. Through clever management, production speeds have greatly increased. Requires Pals that can work with their hands.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 8000,
     "Hp_PVP": 8000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 13,
     "TypeB": "EPalBuildObjectTypeB::Pal_Capture",
     "TypeUIDisplay": "PalCaptureItem",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 400,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 9.75
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x1200",
    "Energy Type": "Electric",
    "Handiwork": "1",
    "TypesA": "SpecialWeapon CaptureItemModifier",
    "TypesB": "SPWeaponCaptureBall CaptureItemModifier",
    "Rank Max": "6",
    "Speed Rate": "4"
   },
   "materials": [
    {
     "item": "Refined Ingot",
     "code": "IronIngot",
     "count": 100
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 10
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 30
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 50
    }
   ]
  },
  "SphereFactory_Black_04": {
   "name": "Advanced Sphere Assembly Line",
   "categories": [
    "Production"
   ],
   "group": "Spheres",
   "description": "An Assembly Line for producing spheres used for capturing Pals. Advanced machinery has been introduced, allowing for the production of spheres at high speed. Requires Pals that can work with their hands.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.1,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 14,
     "TypeB": "EPalBuildObjectTypeB::Pal_Capture",
     "TypeUIDisplay": "PalCaptureItem",
     "Rank": 1,
     "AssetValue": 1,
     "ConsumeEnergySpeed": 1000,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 16.79
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x5000",
    "Energy Type": "Electric",
    "Handiwork": "1",
    "TypesA": "SpecialWeapon CaptureItemModifier",
    "TypesB": "SPWeaponCaptureBall CaptureItemModifier",
    "Rank Max": "7",
    "Speed Rate": "6"
   },
   "materials": [
    {
     "item": "Hexolite",
     "code": "StainlessSteel",
     "count": 50
    },
    {
     "item": "Plasteel",
     "code": "Plastic",
     "count": 50
    },
    {
     "item": "Computer",
     "code": "Computer",
     "count": 10
    },
    {
     "item": "Bio Battery",
     "code": "Bio_Battery",
     "count": 10
    }
   ]
  },
  "StationDeforest2": {
   "name": "Logging Site",
   "categories": [
    "Production"
   ],
   "group": "Lumbering/Mining",
   "description": "A facility for producing Wood. Cutting wood is hard work that requires much physical endurance. Leave it to Pals skilled in logging.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.2,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 19,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "Deforest_Mining",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x100",
    "Lumbering": "1",
    "Worker Max": "3"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 50
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 10
    }
   ]
  },
  "StationDeforest3": {
   "name": "Logging Site II",
   "categories": [
    "Production"
   ],
   "group": "Lumbering/Mining",
   "description": "Facility for producing Hardwood. Cutting wood is hard work that requires much physical endurance. Leave it to Pals skilled in logging.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.2,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 20,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "Deforest_Mining",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 5.67
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x300",
    "Lumbering": "1",
    "Worker Max": "3"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 100
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 50
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 20
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 5
    }
   ]
  },
  "StonePit": {
   "name": "Stone Pit",
   "categories": [
    "Production"
   ],
   "group": "Lumbering/Mining",
   "description": "A facility for producing Stone. Mining Stone is hard work that requires much physical endurance. Leave it to Pals skilled at mining.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.2,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 21,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "Deforest_Mining",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.64
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x100",
    "Mining": "1"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 50
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 10
    }
   ]
  },
  "Stone_DiagonalWall": {
   "name": "Stone Diagonal Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "An angled wall built on triangular foundations for keeping out intruders. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 25,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_DoorWall": {
   "name": "Stone Door",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "Door built on a foundation. Becomes an entrance. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 24,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_Fence": {
   "name": "Stone Fence",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "Fence built on foundations or roofs to prevent falls. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 37,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 38,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_Gate": {
   "name": "Stone Gate",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Walls",
   "description": "Gate large enough for big Pals to pass through. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 20000,
     "Hp_PVP": 20000,
     "Defense_PVP": 11,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.4,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 17,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Barieer",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Defenses",
    "Workload": "Handiwork x50"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    }
   ]
  },
  "Stone_Pillar": {
   "name": "Stone Pillar",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "Column for structural support. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 36,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_PyramidRoof": {
   "name": "Stone Pyramid Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "A pyramidal roof built on top of walls to keep out the rain and wind. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 34,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_SlantedRoof": {
   "name": "Stone Slanted Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "Slanted roof built on top of walls to keep out the rain and wind. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 30,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_SlopedRoofCorner": {
   "name": "Stone Slanted Triangular Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 31,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_SlopedRoofCornerReverse": {
   "name": "Stone Slanted Corner Roof Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 32,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_TriangleFoundation": {
   "name": "Stone Triangular Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "A triangular foundation for building walls or facilities on. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 21,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_TriangleRoof": {
   "name": "Stone Triangular Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "A triangular roof built on top of walls to keep out the rain and wind. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 29,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_TriangleStairsCorner": {
   "name": "Stone Corner Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "A corner roof built on top of walls to keep out the rain and wind. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 33,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_TriangleWall": {
   "name": "Stone Triangular Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "Triangular wall built on a foundation for keeping out intruders. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 26,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_TriangleWallReverse": {
   "name": "Stone Triangular Wall Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "An inverted triangular wall built on a foundation for keeping out intruders. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 27,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_WallGate": {
   "name": "Stone Pal Passage Entrance",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "An entrance to a Pal passage built on a foundation. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 37,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_WindowWall": {
   "name": "Stone Wall and Window",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "Wall built on a foundation for keeping out intruders. Includes a window. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 23,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_foundation": {
   "name": "Stone Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "A foundation for building walls or facilities on. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 20,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_roof": {
   "name": "Stone Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "A roof built on top of walls to keep out the rain and wind. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 28,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_stair": {
   "name": "Stone Stairs",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "Stairs placed below a foundation or roof for climbing up. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 35,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stone_wall": {
   "name": "Stone Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Stone",
   "description": "Walls built on foundations for keeping out intruders. Made from stone, it is reasonably sturdy.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 75,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 22,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Stone",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 3
    }
   ]
  },
  "Stool01_Iron": {
   "name": "Iron Stool",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative iron stool.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 24,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 3
    }
   ]
  },
  "Stool01_Stone": {
   "name": "Antique Stool",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative antique stool.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 20,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    }
   ]
  },
  "Stool_High_Wood": {
   "name": "Wooden Bar Stool",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative bar stool.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 16,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 8
    }
   ]
  },
  "Stool_Wood": {
   "name": "Wooden Stool",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative wooden stool.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 15,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 5
    }
   ]
  },
  "Stove01_Stone": {
   "name": "Antique Stove",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative antique stove.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 94,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 3.32
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x80"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Charcoal",
     "code": "Charcoal",
     "count": 5
    }
   ]
  },
  "Stump": {
   "name": "Stump and Axe",
   "categories": [
    "Other"
   ],
   "group": "Efficiency Enhancement",
   "description": "Place in base to improve logging speed. Placing more than one has no additional effect.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 3,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "EfficiencEnhancement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 5.82
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x320"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 50
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 30
    }
   ]
  },
  "SulfurPit": {
   "name": "Sulfur Mine",
   "categories": [
    "Production"
   ],
   "group": "Lumbering/Mining",
   "description": "Facility for producing Sulfur. Digging Sulfur is grueling physical work. Leave it to a Pal that is good at mining.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 10000,
     "Hp_PVP": 10000,
     "Defense_PVP": 12,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.2,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 25,
     "TypeB": "EPalBuildObjectTypeB::Prod_Resource",
     "TypeUIDisplay": "Deforest_Mining",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 5.67
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x300",
    "Mining": "1"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 70
    },
    {
     "item": "Sulfur",
     "code": "Sulfur",
     "count": 100
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 30
    },
    {
     "item": "Ancient Civilization Parts",
     "code": "PalCrystal_Ex",
     "count": 10
    }
   ]
  },
  "TableCircular01_Iron": {
   "name": "Round Iron Table",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative round iron table.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 7,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.49
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x40"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    }
   ]
  },
  "TableCircular01_Stone": {
   "name": "Antique Round Table",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative antique round table.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 6,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 5
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "TableCircular_Wood": {
   "name": "Round Table",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative round table.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 2,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Red Berries",
     "code": "Berries",
     "count": 5
    }
   ]
  },
  "TableCircular_Wood_None": {
   "name": "Tidy Round Table",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative round table with a clean surface.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 13,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 3,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "TableDresser01_Stone": {
   "name": "Antique Dresser",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Dresser useful for giving yourself a remake. Allows players to edit their appearance.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 81,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.04
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x25"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 20
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 20
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 30
    }
   ]
  },
  "TableSide01_Iron": {
   "name": "Ironwood Side Table",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative ironwood side table.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 9,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.64
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x15"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 1
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 2
    }
   ]
  },
  "TableSink01_Stone": {
   "name": "Antique Washstand",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative antique washstand.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 90,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x50"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    },
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 2
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 1
    }
   ]
  },
  "TableSquare01_Iron": {
   "name": "Ironwood Table",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative ironwood table.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 10,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x50"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 2
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    },
    {
     "item": "Red Berries",
     "code": "Berries",
     "count": 2
    }
   ]
  },
  "TableSquare02_Iron": {
   "name": "Ironwood Low Table",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative ironwood low table.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 11,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 2
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 2
    }
   ]
  },
  "TableSquare_Wood": {
   "name": "Square Table",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative square table.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Red Berries",
     "code": "Berries",
     "count": 5
    }
   ]
  },
  "TableSquare_Wood_None": {
   "name": "Tidy Square Table",
   "categories": [
    "Furniture"
   ],
   "group": "Tables",
   "description": "Decorative square table with a clean surface.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 13,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 1,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Desk",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    }
   ]
  },
  "Tansu": {
   "name": "Japanese-Style Chest",
   "categories": [
    "Storage"
   ],
   "group": "Storage",
   "description": "Stores items. Perfect for Japanese-style buildings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Storage",
     "SortId": 29,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "StorageFurniture",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Storage",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 15
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 5
    }
   ]
  },
  "Television01_Iron": {
   "name": "Old TV",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative old TV. Left behind by an ancient civilization. Now it only shows images of Pengullet.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 107,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x50"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 20
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 1
    }
   ]
  },
  "Tire01_Iron": {
   "name": "Tire",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative tire.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 99,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "High Quality Pal Oil",
     "code": "PalOil",
     "count": 2
    },
    {
     "item": "Aquatic Pal Fluids",
     "code": "PalFluid",
     "count": 2
    }
   ]
  },
  "Toilet01_Stone": {
   "name": "Antique Toilet",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative antique toilet. Cannot be used for its original purpose.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 91,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 20
    },
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 2
    }
   ]
  },
  "ToiletHolder01_Stone": {
   "name": "Antique Toilet Paper Holder",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative antique toilet paper holder.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 92,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x5"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 3
    }
   ]
  },
  "ToolBoxV1": {
   "name": "Large Toolbox",
   "categories": [
    "Other"
   ],
   "group": "Efficiency Enhancement",
   "description": "Place in base to improve handiwork speed. Placing more than one has no additional effect.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.06,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 8,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "EfficiencEnhancement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 3.92
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x120"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 10
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 50
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 15
    }
   ]
  },
  "Torch": {
   "name": "Mounted Torch",
   "categories": [
    "Lighting"
   ],
   "group": "Placeables",
   "description": "A light source that provides illumination to a base even at night. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Freestanding",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x10",
    "Kindling": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 5
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "Toro": {
   "name": "Stone Lantern",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative Stone Lantern. Perfect for Japanese-style buildings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 125,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Stone",
     "code": "Stone",
     "count": 15
    }
   ]
  },
  "TowlRack01_Stone": {
   "name": "Antique Towel Rack",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative antique towel rack.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 85,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 1
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 2
    }
   ]
  },
  "TrafficBarricade01_Iron": {
   "name": "Barricade",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative barricade.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 116,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    }
   ]
  },
  "TrafficBarricade02_Iron": {
   "name": "Orange Barricade",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative orange barricade.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 117,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 3
    },
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "TrafficBarricade03_Iron": {
   "name": "Red Iron Barricade",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative red barricade.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 118,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 1
    }
   ]
  },
  "TrafficBarricade04_Iron": {
   "name": "White Iron Barricade",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative white barricade.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 119,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    }
   ]
  },
  "TrafficBarricade05_Iron": {
   "name": "Iron Fence",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative iron fence.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 120,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    }
   ]
  },
  "TrafficCone01_Iron": {
   "name": "Traffic Cone",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative traffic cone.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 108,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "TrafficCone02_Iron": {
   "name": "Fat Traffic Cone",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative fat traffic cone.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 109,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.21
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x30"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 2
    }
   ]
  },
  "TrafficCone03_Iron": {
   "name": "Skinny Traffic Cone",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative skinny traffic cone.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 110,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Polymer",
     "code": "Polymer",
     "count": 1
    }
   ]
  },
  "TrafficLight01_Iron": {
   "name": "Traffic Light",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative traffic light.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 111,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.95
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x60"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 2
    }
   ]
  },
  "TrafficSign01_Iron": {
   "name": "No Pals Beyond Sign",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative No Pals Beyond sign. Used in ancient times, it now serves no real purpose.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 112,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    }
   ]
  },
  "TrafficSign02_Iron": {
   "name": "Stop Sign",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative Stop sign. Used in ancient times, it now serves no real purpose.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 113,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    }
   ]
  },
  "TrafficSign03_Iron": {
   "name": "Beware of Eikthyrdeer Sign",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative Beware of Eikthyrdeer sign. In ancient times, collisions between Eikthyrdeer and other Pals were frequent.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 114,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    }
   ]
  },
  "TrafficSign04_Iron": {
   "name": "Beware of Mammorest Sign",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative Beware of Mammorest sign. In ancient times, those who angered a Mammorest were often killed.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 6,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 115,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    }
   ]
  },
  "TransmissionTower": {
   "name": "Electric Pylon",
   "categories": [
    "Other"
   ],
   "group": "Efficiency Enhancement",
   "description": "Place in base to improve electricity generating speed. Placing more than one has no additional effect.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 7,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "EfficiencEnhancement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 7.45
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x600"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    },
    {
     "item": "Bio Battery",
     "code": "Bio_Battery",
     "count": 2
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 5
    }
   ]
  },
  "Trap_LegHold": {
   "name": "Bear Trap Small",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Structures",
   "description": "Trap that immobilizes Pals who step on it. The capture rate with the sphere increases when a Pal is trapped. Only effective on small Pals.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 1,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Interception",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true
    }
   },
   "display": {
    "Type": "Defenses"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    }
   ]
  },
  "Trap_LegHold_Big": {
   "name": "Bear Trap Large",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Structures",
   "description": "A bear trap to immobilize large Pals. The capture rate with the sphere increases when a Pal is trapped. Only effective on large Pals, small Pals will not be caught.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 2,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Interception",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true
    }
   },
   "display": {
    "Type": "Defenses"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 20
    }
   ]
  },
  "Trap_MineAttack": {
   "name": "Mine",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Structures",
   "description": "Trap that explodes when a Pal steps on it. It deals damage to a wide area.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 3,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Interception",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true
    }
   },
   "display": {
    "Type": "Defenses"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 2
    }
   ]
  },
  "Trap_MineElecShock": {
   "name": "Electric Mine",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Structures",
   "description": "Trap that electrocutes the Pal that steps on it. The electrocuted Pal has a higher capture rate with the sphere.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 4,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Interception",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true
    }
   },
   "display": {
    "Type": "Defenses"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    },
    {
     "item": "Electric Organ",
     "code": "ElectricOrgan",
     "count": 2
    }
   ]
  },
  "Trap_MineFreeze": {
   "name": "Ice Mine",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Structures",
   "description": "Trap that freezes the Pal that steps on it. The frozen Pal has a higher capture rate with the sphere.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 5,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Interception",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true
    }
   },
   "display": {
    "Type": "Defenses"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    },
    {
     "item": "Ice Organ",
     "code": "IceOrgan",
     "count": 2
    }
   ]
  },
  "Trap_MovingPanel": {
   "name": "Moving panels",
   "categories": [
    "Defenses"
   ],
   "group": "In Develop",
   "description": "A description of the moving panel",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "bShowHPGauge": true,
     "bInDevelop": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 12,
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Interception",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true
    }
   },
   "display": {
    "Type": "Defenses"
   },
   "materials": [
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 50
    }
   ]
  },
  "Trap_Noose": {
   "name": "Hanging Trap",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Structures",
   "description": "Trap that catches Pals passing through it. Pals caught in the trap are easier to catch with Spheres. Only effective on small Pals.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.2,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "TypeB": "EPalBuildObjectTypeB::Infra_Defense",
     "TypeUIDisplay": "Interception",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true
    }
   },
   "display": {
    "Type": "Defenses"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 5
    }
   ]
  },
  "WallSignboard": {
   "name": "Wall-Mounted Sign",
   "categories": [
    "Other"
   ],
   "group": "Other",
   "description": "A signboard to write on. Can be hung on walls.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 1,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 16,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Other",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x10"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    }
   ]
  },
  "WallTorch": {
   "name": "Wall Torch",
   "categories": [
    "Lighting"
   ],
   "group": "Wall Mounts",
   "description": "A light source that provides illumination to a base even at night. It can be placed on walls. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 15,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "WallHanging",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x10",
    "Kindling": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 5
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    }
   ]
  },
  "WallTorch02": {
   "name": "Majestic Wall Torch",
   "categories": [
    "Lighting"
   ],
   "group": "Wall Mounts",
   "description": "An imposing torch lit by the Brothers of the Eternal Pyre and revered as sacred. It can be placed on walls. Requires a Fire Pal to light a flame.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.04,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Light",
     "SortId": 17,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "WallHanging",
     "Rank": 1,
     "AssetValue": 1,
     "BlueprintItemID": "Blueprint_WallTorch02",
     "bInstallAtReticle": true,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Lighting",
    "Workload": "Handiwork x10",
    "Kindling": "1",
    "Worker Max": "1"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 5
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 2
    },
    {
     "item": "Flame Organ",
     "code": "FireOrgan",
     "count": 2
    }
   ]
  },
  "WeaponFactory_Dirty_01": {
   "name": "Weapon Workbench",
   "categories": [
    "Production"
   ],
   "group": "Weapons",
   "description": "A Primitive Workbench for producing weapons and ammunition. A small workspace prevents the production of high quality weapons. Requires Pals that can work with their hands.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 15,
     "TypeB": "EPalBuildObjectTypeB::Prod_Craft",
     "TypeUIDisplay": "Weapon",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x50",
    "Handiwork": "1",
    "TypesA": "Weapon Consume Ammo",
    "TypesB": "WeaponShotgun WeaponHandgun WeaponCrossbow WeaponBow WeaponMelee ConsumeBullet WeaponAssaultRifle WeaponBow WeaponRocketLauncher WeaponThrowObject WeaponGrapplingGun",
    "Rank Max": "2",
    "Speed Rate": "1.5"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 15
    },
    {
     "item": "Wooden Board",
     "code": "Processed_Wood",
     "count": 10
    },
    {
     "item": "Nail",
     "code": "MachineParts",
     "count": 10
    }
   ]
  },
  "Wire_Fence": {
   "name": "Wire Fence",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative wired fence.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 121,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BlueprintItemID": "Blueprint_Wire_Fence",
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Ingot",
     "code": "CopperIngot",
     "count": 5
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 10
    }
   ]
  },
  "WoodCreator": {
   "name": "WoodCreator",
   "categories": [
    "Other"
   ],
   "group": "In Develop",
   "description": "en Text",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 6,
     "Hp": 4000,
     "Hp_PVP": 4000,
     "Defense_PVP": 31,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.16,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true,
     "bInDevelop": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 18,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Other",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "InstallMaxNumInBaseCamp": 1,
     "BuildExpRate": 1.37
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x10",
    "All": "1"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 15
    },
    {
     "item": "Stone",
     "code": "Stone",
     "count": 5
    }
   ]
  },
  "Wood_Fence": {
   "name": "Wooden Fence",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "Fence built on foundations or roofs to prevent falls. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 18,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 3
    }
   ]
  },
  "Wood_Gate": {
   "name": "Wooden Gate",
   "categories": [
    "Defenses"
   ],
   "group": "Defensive Walls",
   "description": "Gate large enough for big Pals to pass through. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 5,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 15,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.2,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Defense",
     "SortId": 16,
     "TypeB": "EPalBuildObjectTypeB::Other",
     "TypeUIDisplay": "Barieer",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Defenses",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    }
   ]
  },
  "Wood_SlantedRoof": {
   "name": "Wooden Slanted Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "Slanted roof built on top of walls to keep out the rain and wind. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 10,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wood_TriangleWall": {
   "name": "Wooden Triangular Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "Triangular wall built on a foundation for keeping out intruders. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 6,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wood_TriangleWallReverse": {
   "name": "Wooden Triangular Wall Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "An inverted triangular wall built on a foundation for keeping out intruders. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 7,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wood_WindowWall": {
   "name": "Wooden Wall and Window",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "Wall built on a foundation for keeping out intruders. Includes a window. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 3,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "WoodenBarricade": {
   "name": "Wooden Barricade",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "Decorative wooden barricade.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 122,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BlueprintItemID": "Blueprint_WoodenBarricade",
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    }
   ]
  },
  "Wooden_DiagonalWall": {
   "name": "Wooden Diagonal Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "An angled wall built on triangular foundations for keeping out intruders. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 5,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wooden_DoorWall": {
   "name": "Wooden Door",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "Door built on a foundation. Becomes an entrance. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 4,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wooden_Pillar": {
   "name": "Wooden Pillar",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "Column for structural support. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 16,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wooden_PyramidRoof": {
   "name": "Wooden Pyramid Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "A pyramidal roof built on top of walls to keep out the rain and wind. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 14,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wooden_SlopedRoofCorner": {
   "name": "Wooden Slanted Triangular Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 11,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wooden_SlopedRoofCornerReverse": {
   "name": "Wooden Slanted Corner Roof Inverted",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 12,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wooden_TriangleFoundation": {
   "name": "Wooden Triangular Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "A triangular foundation for building walls or facilities on. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 1,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wooden_TriangleRoof": {
   "name": "Wooden Triangular Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "A triangular roof built on top of walls to keep out the rain and wind. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 9,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wooden_TriangleStairsCorner": {
   "name": "Wooden Corner Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "A corner roof built on top of walls to keep out the rain and wind. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 13,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wooden_WallGate": {
   "name": "Wooden Pal Passage Entrance",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "An entrance to a Pal passage built on a foundation. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 17,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wooden_foundation": {
   "name": "Wooden Foundation",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "A foundation for building walls or facilities on. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wooden_ladder": {
   "name": "Ladder",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "A ladder that allows you to climb to a slightly higher place.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 19,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 10
    }
   ]
  },
  "Wooden_roof": {
   "name": "Wooden Roof",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "A roof built on top of walls to keep out the rain and wind. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 8,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wooden_stair": {
   "name": "Wooden Stairs",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "Stairs placed below a foundation or roof for climbing up. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 15,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "Wooden_wall": {
   "name": "Wooden Wall",
   "categories": [
    "Foundations"
   ],
   "group": "Wood",
   "description": "Walls built on foundations for keeping out intruders. Made from wood, it breaks easily.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 500,
     "Hp_PVP": 500,
     "Defense_PVP": 50,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Foundation",
     "SortId": 2,
     "TypeB": "EPalBuildObjectTypeB::Found_Basic",
     "TypeUIDisplay": "Wood",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "InstallNeighborThreshold": 140,
     "bIsPaintable": true
    }
   },
   "display": {
    "Type": "Foundations"
   },
   "materials": [
    {
     "item": "Wood",
     "code": "Wood",
     "count": 2
    }
   ]
  },
  "WorkBench_SkillUnlock": {
   "name": "Pal Gear Workbench",
   "categories": [
    "Production"
   ],
   "group": "Crafting/Repair",
   "description": "A Primitive Workbench for producing Pal tools. Make a saddle to ride Pals, or make a gun for Pals to use.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 1000,
     "Hp_PVP": 1000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Product",
     "SortId": 2,
     "TypeB": "EPalBuildObjectTypeB::Prod_Craft",
     "TypeUIDisplay": "Product_Repair",
     "Rank": 1,
     "AssetValue": 1,
     "BuildExpRate": 2.74
    }
   },
   "display": {
    "Type": "Production",
    "Workload": "Handiwork x50",
    "Handiwork": "1",
    "TypesA": "Essential",
    "TypesB": "Essential_PalGear",
    "Rank Max": "4"
   },
   "materials": [
    {
     "item": "Paldium Fragment",
     "code": "Pal_crystal_S",
     "count": 10
    },
    {
     "item": "Wood",
     "code": "Wood",
     "count": 30
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 2
    }
   ]
  },
  "WorkSpeedIncrease1": {
   "name": "Beta Wave Generator",
   "categories": [
    "Other"
   ],
   "group": "Efficiency Enhancement",
   "description": "A device that emits beta waves to energize Pals. Increases the work speed of Base Pals. Placing more than one has no additional effect.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 3,
     "Hp": 5000,
     "Hp_PVP": 5000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.15,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Other",
     "SortId": 11,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "EfficiencEnhancement",
     "Rank": 1,
     "AssetValue": 1,
     "bIsInstallOnlyHubAround": true,
     "BuildExpRate": 9.75
    }
   },
   "display": {
    "Type": "Other",
    "Workload": "Handiwork x1200"
   },
   "materials": [
    {
     "item": "Pal Metal Ingot",
     "code": "StealIngot",
     "count": 40
    },
    {
     "item": "Circuit Board",
     "code": "MachineParts2",
     "count": 30
    },
    {
     "item": "Bio Battery",
     "code": "Bio_Battery",
     "count": 5
    }
   ]
  },
  "YakushimaBoss002_Relic": {
   "name": "Moon Lord Statue",
   "categories": [
    "Furniture"
   ],
   "group": "Decorations",
   "description": "[Tides of Terraria] A gleaming golden statue of the Moon Lord. Proof of those strong enough to overcome a hopeless battle.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 4,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 62,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.02,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 133,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Ornament",
     "Rank": 1,
     "AssetValue": 1,
     "BlueprintItemID": "Blueprint_YakushimaBoss002_Relic",
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Hallowed Bar",
     "code": "YakushimaIngot001",
     "count": 100
    }
   ]
  },
  "Zabuton": {
   "name": "Japanese Floor Cushion",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative floor cushion. Perfect for Japanese-style buildings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 31,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 3
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    }
   ]
  },
  "Zaisu": {
   "name": "Japanese Floor Chair",
   "categories": [
    "Furniture"
   ],
   "group": "Chairs",
   "description": "Decorative floor chair. Perfect for Japanese-style buildings.",
   "tables": {
    "DT_MapObjectMasterDataTable": {
     "Defense": 2,
     "Hp": 2000,
     "Hp_PVP": 2000,
     "Defense_PVP": 25,
     "bBelongToBaseCamp": true,
     "DeteriorationDamage": 0.08,
     "ExtinguishBurnWorkAmount": 1000,
     "bShowHPGauge": true
    },
    "DT_BuildObjectDataTable": {
     "TypeA": "EPalBuildObjectTypeA::Furniture",
     "SortId": 30,
     "TypeB": "EPalBuildObjectTypeB::Infra_Environment",
     "TypeUIDisplay": "Chair",
     "Rank": 1,
     "AssetValue": 1,
     "bInstallAtReticle": true,
     "BuildExpRate": 1.86
    }
   },
   "display": {
    "Type": "Furniture",
    "Workload": "Handiwork x20"
   },
   "materials": [
    {
     "item": "Hardwood",
     "code": "Wood_Fine",
     "count": 15
    },
    {
     "item": "Cloth",
     "code": "Cloth",
     "count": 3
    },
    {
     "item": "Fiber",
     "code": "Fiber",
     "count": 10
    }
   ]
  }
 }
}
